/* * Copyright (C) 2012 www.amsoft.cn * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.ab.view.app; import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; // TODO: Auto-generated Javadoc /** * © 2012 amsoft.cn * 名称:AbRotate3dAnimation2.java * 描述:3d旋转 * * @author 原作者 QQ:250333410 * @version v1.0 * @date:2013-12-11 上午11:36:37 */ public class AbRotate3dAnimation2 extends Animation { /** The m from degree. */ private float mFromDegree; /** The m to degree. */ private float mToDegree; /** The m center x. */ private float mCenterX; /** The m center y. */ private float mCenterY; /** The m left. */ private float mLeft; /** The m top. */ private float mTop; /** The m camera. */ private Camera mCamera; /** The Constant TAG. */ private static final String TAG = "Rotate3d"; /** * Instantiates a new ab rotate3d animation2. * * @param fromDegree the from degree * @param toDegree the to degree * @param left the left * @param top the top * @param centerX the center x * @param centerY the center y */ public AbRotate3dAnimation2(float fromDegree, float toDegree, float left, float top, float centerX, float centerY) { this.mFromDegree = fromDegree; this.mToDegree = toDegree; this.mLeft = left; this.mTop = top; this.mCenterX = centerX; this.mCenterY = centerY; } /* (non-Javadoc) * @see android.view.animation.Animation#initialize(int, int, int, int) */ @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } /* (non-Javadoc) * @see android.view.animation.Animation#applyTransformation(float, android.view.animation.Transformation) */ @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float FromDegree = mFromDegree; float degrees = FromDegree + (mToDegree - mFromDegree) * interpolatedTime; final float centerX = mCenterX; final float centerY = mCenterY; final Matrix matrix = t.getMatrix(); if (degrees <= -76.0f) { degrees = -90.0f; mCamera.save(); mCamera.rotateY(degrees); mCamera.getMatrix(matrix); mCamera.restore(); } else if (degrees >= 76.0f) { degrees = 90.0f; mCamera.save(); mCamera.rotateY(degrees); mCamera.getMatrix(matrix); mCamera.restore(); } else { mCamera.save(); mCamera.translate(0, 0, centerX); mCamera.rotateY(degrees); mCamera.translate(0, 0, -centerX); mCamera.getMatrix(matrix); mCamera.restore(); } matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }