/*
* Copyright (C) 2012 www.amsoft.cn
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.ab.view.app;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;
// TODO: Auto-generated Javadoc
/**
* © 2012 amsoft.cn
* 名称:AbRotate3dAnimation2.java
* 描述:3d旋转
*
* @author 原作者 QQ:250333410
* @version v1.0
* @date:2013-12-11 上午11:36:37
*/
public class AbRotate3dAnimation2 extends Animation {
/** The m from degree. */
private float mFromDegree;
/** The m to degree. */
private float mToDegree;
/** The m center x. */
private float mCenterX;
/** The m center y. */
private float mCenterY;
/** The m left. */
private float mLeft;
/** The m top. */
private float mTop;
/** The m camera. */
private Camera mCamera;
/** The Constant TAG. */
private static final String TAG = "Rotate3d";
/**
* Instantiates a new ab rotate3d animation2.
*
* @param fromDegree the from degree
* @param toDegree the to degree
* @param left the left
* @param top the top
* @param centerX the center x
* @param centerY the center y
*/
public AbRotate3dAnimation2(float fromDegree, float toDegree, float left, float top,
float centerX, float centerY) {
this.mFromDegree = fromDegree;
this.mToDegree = toDegree;
this.mLeft = left;
this.mTop = top;
this.mCenterX = centerX;
this.mCenterY = centerY;
}
/* (non-Javadoc)
* @see android.view.animation.Animation#initialize(int, int, int, int)
*/
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
/* (non-Javadoc)
* @see android.view.animation.Animation#applyTransformation(float, android.view.animation.Transformation)
*/
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float FromDegree = mFromDegree;
float degrees = FromDegree + (mToDegree - mFromDegree)
* interpolatedTime;
final float centerX = mCenterX;
final float centerY = mCenterY;
final Matrix matrix = t.getMatrix();
if (degrees <= -76.0f) {
degrees = -90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
} else if (degrees >= 76.0f) {
degrees = 90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
} else {
mCamera.save();
mCamera.translate(0, 0, centerX);
mCamera.rotateY(degrees);
mCamera.translate(0, 0, -centerX);
mCamera.getMatrix(matrix);
mCamera.restore();
}
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}