/* * Copyright (C) 2012 www.amsoft.cn * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.ab.view.app; import android.view.animation.Animation; import android.view.animation.Transformation; import android.graphics.Camera; import android.graphics.Matrix; // TODO: Auto-generated Javadoc /** * © 2012 amsoft.cn * 名称:AbRotate3dAnimation.java * 描述: An animation that rotates the view on the Y axis between two specified angles. * This animation also adds a translation on the Z axis (depth) to improve the effect. * * @author 还如一梦中 * @version v1.0 * @date:2013-8-23 下午2:03:29 */ public class AbRotate3dAnimation extends Animation { /** The m from degrees. */ private final float mFromDegrees; /** The m to degrees. */ private final float mToDegrees; /** The m center x. */ private final float mCenterX; /** The m center y. */ private final float mCenterY; /** The m depth z. */ private final float mDepthZ; /** The m reverse. */ private final boolean mReverse; /** The m camera. */ private Camera mCamera; /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair * of X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length * of the translation can be specified, as well as whether the translation * should be reversed in time. * * @param fromDegrees the start angle of the 3D rotation * @param toDegrees the end angle of the 3D rotation * @param centerX the X center of the 3D rotation * @param centerY the Y center of the 3D rotation * @param depthZ the depth z * @param reverse true if the translation should be reversed, false otherwise */ public AbRotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse) { mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; mReverse = reverse; } /* (non-Javadoc) * @see android.view.animation.Animation#initialize(int, int, int, int) */ @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } /* (non-Javadoc) * @see android.view.animation.Animation#applyTransformation(float, android.view.animation.Transformation) */ @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (mReverse) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } camera.rotateY(degrees); camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }