/*
* Copyright (c) 2013 Allogy Interactive.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.hsl.txtreader;
import android.graphics.Color;
import android.graphics.Paint;
/**
* PDFPaint is some kind of shader that knows how to fill a path.
* At the moment, only a solid color is implemented, but gradients
* and textures should be possible, too.
* @author Mike Wessler
*/
public class PDFPaint {
private Paint mainPaint;
/**
* create a new PDFPaint based on a solid color
*/
protected PDFPaint(Paint p) {
this.mainPaint = p;
}
/**
* get the PDFPaint representing a solid color
*/
public static PDFPaint getColorPaint(Color c) {
return null;
}
/**
* get the PDFPaint representing a generic paint
*/
public static PDFPaint getPaint(Paint p) {
return new PDFPaint(p);
}
/**
* fill a path with the paint, and record the dirty area.
* @param state the current graphics state
* @param g the graphics into which to draw
* @param s the path to fill
*/
public Rectangle2D fill(PDFRenderer state, Graphics2D g,
GeneralPath s) {
return null;
}
/**
* get the primary color associated with this PDFPaint.
*/
public Paint getPaint() {
return mainPaint;
}
}