/*
* Copyright 2012-2013 Ivan Gadzhega
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package net.ivang.axonix.main.input;
import com.badlogic.gdx.InputAdapter;
import com.google.common.eventbus.EventBus;
import net.ivang.axonix.main.events.intents.BackIntent;
import net.ivang.axonix.main.events.intents.DefaultIntent;
import static com.badlogic.gdx.Input.Keys;
/**
* @author Ivan Gadzhega
* @since 0.1
*/
public class AxonixGameInputProcessor extends InputAdapter {
private EventBus eventBus;
public AxonixGameInputProcessor(EventBus eventBus) {
this.eventBus = eventBus;
}
@Override
public boolean keyDown(int keycode) {
switch (keycode) {
case Keys.SPACE:
eventBus.post(new DefaultIntent());
return true;
case Keys.BACK:
case Keys.ESCAPE:
eventBus.post(new BackIntent());
return true;
}
return false;
}
}