/* * Copyright 2012-2013 Ivan Gadzhega * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package net.ivang.axonix.main.input; import com.badlogic.gdx.InputAdapter; import com.google.common.eventbus.EventBus; import net.ivang.axonix.main.events.intents.BackIntent; import net.ivang.axonix.main.events.intents.DefaultIntent; import static com.badlogic.gdx.Input.Keys; /** * @author Ivan Gadzhega * @since 0.1 */ public class AxonixGameInputProcessor extends InputAdapter { private EventBus eventBus; public AxonixGameInputProcessor(EventBus eventBus) { this.eventBus = eventBus; } @Override public boolean keyDown(int keycode) { switch (keycode) { case Keys.SPACE: eventBus.post(new DefaultIntent()); return true; case Keys.BACK: case Keys.ESCAPE: eventBus.post(new BackIntent()); return true; } return false; } }