/*
* Copyright 2012-2013 Ivan Gadzhega
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package net.ivang.axonix;
import android.os.Bundle;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import net.ivang.axonix.main.AxonixGameWrapper;
public class AxonixAndroidStarter extends AndroidApplication {
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useAccelerometer = false;
cfg.useCompass = false;
cfg.useWakelock = false;
cfg.useGL20 = true;
initialize(new AxonixGameWrapper(), cfg);
Gdx.input.setCatchBackKey(true);
}
}