/* * Copyright 2012-2013 Ivan Gadzhega * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package net.ivang.axonix; import android.os.Bundle; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import net.ivang.axonix.main.AxonixGameWrapper; public class AxonixAndroidStarter extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useAccelerometer = false; cfg.useCompass = false; cfg.useWakelock = false; cfg.useGL20 = true; initialize(new AxonixGameWrapper(), cfg); Gdx.input.setCatchBackKey(true); } }