/* Copyright 2008-2010 Gephi Authors : Mathieu Bastian <mathieu.bastian@gephi.org> Website : http://www.gephi.org This file is part of Gephi. DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. Copyright 2011 Gephi Consortium. All rights reserved. The contents of this file are subject to the terms of either the GNU General Public License Version 3 only ("GPL") or the Common Development and Distribution License("CDDL") (collectively, the "License"). You may not use this file except in compliance with the License. You can obtain a copy of the License at http://gephi.org/about/legal/license-notice/ or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the specific language governing permissions and limitations under the License. When distributing the software, include this License Header Notice in each file and include the License files at /cddl-1.0.txt and /gpl-3.0.txt. 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Contributor(s): Portions Copyrighted 2011 Gephi Consortium. */ package org.gephi.visualization.model.edge; import com.jogamp.opengl.GL2; import com.jogamp.opengl.glu.GLU; import org.gephi.graph.api.Edge; import org.gephi.graph.api.Node; import org.gephi.lib.gleem.linalg.Vec2f; import org.gephi.visualization.GraphLimits; import org.gephi.visualization.VizModel; import org.gephi.visualization.model.node.NodeModel; /** * * @author Mathieu Bastian */ public class Edge2dModel extends EdgeModel { protected static float ARROW_WIDTH = 1f; protected static float ARROW_HEIGHT = 1.1f; protected static final float WEIGHT_MINIMUM = 0.4f; protected static final float WEIGHT_MAXIMUM = 8f; //An edge is set in both source node and target node octant. Hence edges are not drawn when none of //these octants are visible. protected final NodeModel sourceModel; protected final NodeModel targetModel; public Edge2dModel(Edge edge, NodeModel sourceModel, NodeModel targetModel) { super(edge); this.sourceModel = sourceModel; this.targetModel = targetModel; } @Override public void display(GL2 gl, GLU glu, VizModel vizModel) { boolean selec = selected || isAutoSelected(); if (!selec && vizModel.isHideNonSelectedEdges()) { return; } if (selec && vizModel.isAutoSelectNeighbor()) { sourceModel.mark = true; targetModel.mark = true; } //Edge weight GraphLimits limits = vizModel.getLimits(); float w; float weightRatio; if (limits.getMinWeight() == limits.getMaxWeight()) { weightRatio = WEIGHT_MINIMUM / limits.getMinWeight(); } else { weightRatio = Math.abs((WEIGHT_MAXIMUM - WEIGHT_MINIMUM) / (limits.getMaxWeight() - limits.getMinWeight())); } float edgeScale = vizModel.getEdgeScale(); w = getWeight(); w = ((w - limits.getMinWeight()) * weightRatio + WEIGHT_MINIMUM) * edgeScale; // float x1 = edge.getSource().x(); float x2 = edge.getTarget().x(); float y1 = edge.getSource().y(); float y2 = edge.getTarget().y(); float t1 = w; float t2 = w; float sideVectorX = y1 - y2; float sideVectorY = x2 - x1; float norm = (float) Math.sqrt(sideVectorX * sideVectorX + sideVectorY * sideVectorY); sideVectorX /= norm; sideVectorY /= norm; float x1Thick = sideVectorX / 2f * t1; float x2Thick = sideVectorX / 2f * t2; float y1Thick = sideVectorY / 2f * t1; float y2Thick = sideVectorY / 2f * t2; if (!selec) { float r; float g; float b; float a = edge.alpha(); if (a == 0f) { if (vizModel.isEdgeHasUniColor()) { float[] uni = vizModel.getEdgeUniColor(); r = uni[0]; g = uni[1]; b = uni[2]; a = uni[3]; } else if (edge.isDirected()) { Node source = edge.getSource(); r = source.r(); g = source.g(); b = source.b(); a = source.alpha(); } else { Node source = edge.getSource(); Node target = edge.getTarget(); r = (source.r() + target.r()) / 2f; g = (source.g() + target.g()) / 2f; b = (source.b() + target.b()) / 2f; a = (source.alpha() + target.alpha()) / 2f; } } else { r = edge.r(); g = edge.g(); b = edge.b(); } if (vizModel.getConfig().isLightenNonSelected()) { float lightColorFactor = vizModel.getConfig().getLightenNonSelectedFactor(); a = a - (a - 0.01f) * lightColorFactor; color[0] = r; color[1] = g; color[2] = b; color[3] = a; gl.glColor4f(r, g, b, a); } else { color[0] = r; color[1] = g; color[2] = b; color[3] = a; gl.glColor4f(r, g, b, a); } } else { float r = 0f; float g = 0f; float b = 0f; if (vizModel.isEdgeSelectionColor()) { if (sourceModel.isSelected() && targetModel.isSelected()) { float[] both = vizModel.getEdgeBothSelectionColor(); r = both[0]; g = both[1]; b = both[2]; } else if (sourceModel.isSelected()) { float[] out = vizModel.getEdgeOutSelectionColor(); r = out[0]; g = out[1]; b = out[2]; } else if (targetModel.isSelected()) { float[] in = vizModel.getEdgeInSelectionColor(); r = in[0]; g = in[1]; b = in[2]; } } else { r = edge.r(); g = edge.g(); b = edge.b(); if (edge.alpha() == 0f) { Node node = sourceModel.isSelected() ? edge.getTarget() : edge.getSource(); r = node.r(); g = node.g(); b = node.b(); } r = Math.min(1, 0.5f * r + 0.5f); g = Math.min(1, 0.5f * g + 0.5f); b = Math.min(1, 0.5f * b + 0.5f); } color[0] = r; color[1] = g; color[2] = b; color[3] = 1f; gl.glColor4f(r, g, b, 1f); } gl.glVertex2f(x1 + x1Thick, y1 + y1Thick); gl.glVertex2f(x1 - x1Thick, y1 - y1Thick); gl.glVertex2f(x2 - x2Thick, y2 - y2Thick); gl.glVertex2f(x2 - x2Thick, y2 - y2Thick); gl.glVertex2f(x2 + x2Thick, y2 + y2Thick); gl.glVertex2f(x1 + x1Thick, y1 + y1Thick); } @Override public void displayArrow(GL2 gl, GLU glu, VizModel vizModel) { boolean selec = selected || isAutoSelected(); if (!selec && vizModel.isHideNonSelectedEdges()) { return; } Node nodeFrom = edge.getSource(); Node nodeTo = edge.getTarget(); //Edge weight GraphLimits limits = vizModel.getLimits(); float w; float weightRatio; if (limits.getMinWeight() == limits.getMaxWeight()) { weightRatio = Edge2dModel.WEIGHT_MINIMUM / limits.getMinWeight(); } else { weightRatio = Math.abs((Edge2dModel.WEIGHT_MAXIMUM - Edge2dModel.WEIGHT_MINIMUM) / (limits.getMaxWeight() - limits.getMinWeight())); } float edgeScale = vizModel.getEdgeScale(); w = getWeight(); w = ((w - limits.getMinWeight()) * weightRatio + Edge2dModel.WEIGHT_MINIMUM) * edgeScale; // //Edge size float arrowWidth = ARROW_WIDTH * w * 2f; float arrowHeight = ARROW_HEIGHT * w * 2f; float x2 = nodeTo.x(); float y2 = nodeTo.y(); float x1 = nodeFrom.x(); float y1 = nodeFrom.y(); //Edge vector Vec2f edgeVector = new Vec2f(x2 - x1, y2 - y1); edgeVector.normalize(); //Get collision distance between nodeTo and arrow point double angle = Math.atan2(y2 - y1, x2 - x1); float collisionDistance = targetModel.getCollisionDistance(angle); //Point of the arrow float targetX = x2 - edgeVector.x() * collisionDistance; float targetY = y2 - edgeVector.y() * collisionDistance; //Base of the arrow float baseX = targetX - edgeVector.x() * arrowHeight * 2f; float baseY = targetY - edgeVector.y() * arrowHeight * 2f; //Side vector float sideVectorX = y1 - y2; float sideVectorY = x2 - x1; float norm = (float) Math.sqrt(sideVectorX * sideVectorX + sideVectorY * sideVectorY); sideVectorX /= norm; sideVectorY /= norm; //Color gl.glColor4f(color[0], color[1], color[2], color[3]); //Draw the triangle gl.glVertex2d(baseX + sideVectorX * arrowWidth, baseY + sideVectorY * arrowWidth); gl.glVertex2d(baseX - sideVectorX * arrowWidth, baseY - sideVectorY * arrowWidth); gl.glVertex2d(targetX, targetY); } @Override public boolean isAutoSelected() { return sourceModel.isSelected() || targetModel.isSelected(); } @Override public boolean isSelected() { return selected; } @Override public NodeModel getSourceModel() { return sourceModel; } @Override public NodeModel getTargetModel() { return targetModel; } }