package io.virtualapp.widgets; import android.animation.ValueAnimator; import android.graphics.Canvas; import android.graphics.Paint; import java.util.ArrayList; public class BallPulseIndicator extends Indicator { public static final float SCALE = 1.0f; //scale x ,y private float[] scaleFloats = new float[]{SCALE, SCALE, SCALE}; @Override public void draw(Canvas canvas, Paint paint) { float circleSpacing = 4; float radius = (Math.min(getWidth(), getHeight()) - circleSpacing * 2) / 6; float x = getWidth() / 2 - (radius * 2 + circleSpacing); float y = getHeight() / 2; for (int i = 0; i < 3; i++) { canvas.save(); float translateX = x + (radius * 2) * i + circleSpacing * i; canvas.translate(translateX, y); canvas.scale(scaleFloats[i], scaleFloats[i]); canvas.drawCircle(0, 0, radius, paint); canvas.restore(); } } @Override public ArrayList<ValueAnimator> onCreateAnimators() { ArrayList<ValueAnimator> animators = new ArrayList<>(); int[] delays = new int[]{120, 240, 360}; for (int i = 0; i < 3; i++) { final int index = i; ValueAnimator scaleAnim = ValueAnimator.ofFloat(1, 0.3f, 1); scaleAnim.setDuration(750); scaleAnim.setRepeatCount(-1); scaleAnim.setStartDelay(delays[i]); addUpdateListener(scaleAnim, animation -> { scaleFloats[index] = (float) animation.getAnimatedValue(); postInvalidate(); }); animators.add(scaleAnim); } return animators; } }