package io.virtualapp.widgets;
import android.animation.ValueAnimator;
import android.graphics.Canvas;
import android.graphics.Paint;
import java.util.ArrayList;
public class BallPulseIndicator extends Indicator {
public static final float SCALE = 1.0f;
//scale x ,y
private float[] scaleFloats = new float[]{SCALE,
SCALE,
SCALE};
@Override
public void draw(Canvas canvas, Paint paint) {
float circleSpacing = 4;
float radius = (Math.min(getWidth(), getHeight()) - circleSpacing * 2) / 6;
float x = getWidth() / 2 - (radius * 2 + circleSpacing);
float y = getHeight() / 2;
for (int i = 0; i < 3; i++) {
canvas.save();
float translateX = x + (radius * 2) * i + circleSpacing * i;
canvas.translate(translateX, y);
canvas.scale(scaleFloats[i], scaleFloats[i]);
canvas.drawCircle(0, 0, radius, paint);
canvas.restore();
}
}
@Override
public ArrayList<ValueAnimator> onCreateAnimators() {
ArrayList<ValueAnimator> animators = new ArrayList<>();
int[] delays = new int[]{120, 240, 360};
for (int i = 0; i < 3; i++) {
final int index = i;
ValueAnimator scaleAnim = ValueAnimator.ofFloat(1, 0.3f, 1);
scaleAnim.setDuration(750);
scaleAnim.setRepeatCount(-1);
scaleAnim.setStartDelay(delays[i]);
addUpdateListener(scaleAnim, animation -> {
scaleFloats[index] = (float) animation.getAnimatedValue();
postInvalidate();
});
animators.add(scaleAnim);
}
return animators;
}
}