package io.virtualapp.effects;
import java.util.Random;
import android.animation.ValueAnimator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Interpolator;
import io.virtualapp.VApp;
import io.virtualapp.abs.ui.VUiKit;
public class ExplosionAnimator extends ValueAnimator {
private static final Interpolator DEFAULT_INTERPOLATOR = new AccelerateInterpolator(0.6f);
private static final float END_VALUE = 1.4f;
private static final float X = VUiKit.dpToPx(VApp.getApp(), 5);
private static final float Y = VUiKit.dpToPx(VApp.getApp(), 20);
private static final float V = VUiKit.dpToPx(VApp.getApp(), 2);
private static final float W = VUiKit.dpToPx(VApp.getApp(), 1);
static long DEFAULT_DURATION = 0x450;
private Paint mPaint;
private Particle[] mParticles;
private Rect mBound;
private View mContainer;
public ExplosionAnimator(View container, Bitmap bitmap, Rect bound) {
mPaint = new Paint();
mBound = new Rect(bound);
int partLen = 15;
mParticles = new Particle[partLen * partLen];
Random random = new Random(System.currentTimeMillis());
int w = bitmap.getWidth() / (partLen + 2);
int h = bitmap.getHeight() / (partLen + 2);
for (int i = 0; i < partLen; i++) {
for (int j = 0; j < partLen; j++) {
mParticles[(i * partLen) + j] = generateParticle(bitmap.getPixel((j + 1) * w, (i + 1) * h), random);
}
}
mContainer = container;
setFloatValues(0f, END_VALUE);
setInterpolator(DEFAULT_INTERPOLATOR);
setDuration(DEFAULT_DURATION);
}
private Particle generateParticle(int color, Random random) {
Particle particle = new Particle();
particle.color = color;
particle.radius = V;
if (random.nextFloat() < 0.2f) {
particle.baseRadius = V + ((X - V) * random.nextFloat());
} else {
particle.baseRadius = W + ((V - W) * random.nextFloat());
}
float nextFloat = random.nextFloat();
particle.top = mBound.height() * ((0.18f * random.nextFloat()) + 0.2f);
particle.top = nextFloat < 0.2f ? particle.top : particle.top + ((particle.top * 0.2f) * random.nextFloat());
particle.bottom = (mBound.height() * (random.nextFloat() - 0.5f)) * 1.8f;
float f = nextFloat < 0.2f
? particle.bottom
: nextFloat < 0.8f ? particle.bottom * 0.6f : particle.bottom * 0.3f;
particle.bottom = f;
particle.mag = 4.0f * particle.top / particle.bottom;
particle.neg = (-particle.mag) / particle.bottom;
f = mBound.centerX() + (Y * (random.nextFloat() - 0.5f));
particle.baseCx = f;
particle.cx = f;
f = mBound.centerY() + (Y * (random.nextFloat() - 0.5f));
particle.baseCy = f;
particle.cy = f;
particle.life = END_VALUE / 10 * random.nextFloat();
particle.overflow = 0.4f * random.nextFloat();
particle.alpha = 1f;
return particle;
}
public boolean draw(Canvas canvas) {
if (!isStarted()) {
return false;
}
for (Particle particle : mParticles) {
particle.advance((float) getAnimatedValue());
if (particle.alpha > 0f) {
mPaint.setColor(particle.color);
mPaint.setAlpha((int) (Color.alpha(particle.color) * particle.alpha));
canvas.drawCircle(particle.cx, particle.cy, particle.radius, mPaint);
}
}
mContainer.invalidate();
return true;
}
@Override
public void start() {
super.start();
mContainer.invalidate(mBound);
}
private class Particle {
float alpha;
int color;
float cx;
float cy;
float radius;
float baseCx;
float baseCy;
float baseRadius;
float top;
float bottom;
float mag;
float neg;
float life;
float overflow;
public void advance(float factor) {
float f = 0f;
float normalization = factor / END_VALUE;
if (normalization < life || normalization > 1f - overflow) {
alpha = 0f;
return;
}
normalization = (normalization - life) / (1f - life - overflow);
float f2 = normalization * END_VALUE;
if (normalization >= 0.7f) {
f = (normalization - 0.7f) / 0.3f;
}
alpha = 1f - f;
f = bottom * f2;
cx = baseCx + f;
cy = (float) (baseCy - this.neg * Math.pow(f, 2.0)) - f * mag;
radius = V + (baseRadius - V) * f2;
}
}
}