/* * Copyright 2013 Hannes Janetzek * * This program is free software: you can redistribute it and/or modify it under the * terms of the GNU Lesser General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package org.oscim.renderer.overlays; import org.oscim.core.MapPosition; import org.oscim.renderer.BufferObject; import org.oscim.renderer.GLRenderer; import org.oscim.renderer.GLRenderer.Matrices; import org.oscim.renderer.GLState; import org.oscim.renderer.LineRenderer; import org.oscim.renderer.LineTexRenderer; import org.oscim.renderer.PolygonRenderer; import org.oscim.renderer.TextureRenderer; import org.oscim.renderer.layer.Layer; import org.oscim.renderer.layer.Layers; import org.oscim.utils.FastMath; import org.oscim.view.MapView; import android.opengl.GLES20; // Base class to use the Layers drawing 'API' public abstract class BasicOverlay extends RenderOverlay { public final Layers layers; protected float[] mvp = new float[16]; public BasicOverlay(MapView mapView) { super(mapView); layers = new Layers(); } /** * use synchronized when modifying layers */ @Override public synchronized void render(MapPosition pos, Matrices m) { float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id); GLState.test(false, false); if (layers.baseLayers != null) { setMatrix(pos, m, true); for (Layer l = layers.baseLayers; l != null;) { switch (l.type) { case Layer.POLYGON: l = PolygonRenderer.draw(pos, l, m.mvp, true, false); break; case Layer.LINE: l = LineRenderer.draw(layers, l, pos, m.mvp, div, 0); break; case Layer.TEXLINE: l = LineTexRenderer.draw(layers, l, pos, m.mvp, div); break; } } } if (layers.textureLayers != null) { setMatrix(pos, m, false); float scale = (mMapPosition.scale / pos.scale) * div; for (Layer l = layers.textureLayers; l != null;) { l = TextureRenderer.draw(l, scale, m.proj, m.mvp); } } } @Override public void compile() { int newSize = layers.getSize(); if (newSize == 0) { BufferObject.release(layers.vbo); layers.vbo = null; isReady = false; return; } if (layers.vbo == null) { layers.vbo = BufferObject.get(0); if (layers.vbo == null) return; } if (newSize > 0) { if (GLRenderer.uploadLayers(layers, newSize, true)) isReady = true; } } }