/*
* Copyright 2012, 2013 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.layer;
import java.nio.ShortBuffer;
/**
* @authorHannes Janetzek
*/
public abstract class Layer {
public final static byte LINE = 0;
public final static byte POLYGON = 1;
public final static byte TEXLINE = 2;
public final static byte WAYTEXT = 3;
public final static byte POITEXT = 4;
public final static byte SYMBOL = 5;
public final static byte BITMAP = 6;
public final static byte EXTRUSION = 7;
public byte type = -1;
public Layer next;
// drawing order from bottom to top
int level;
// number of vertices for this layer
public int verticesCnt;
// in case of line and polygon layer:
// - number of VERTICES offset for this layertype in VBO
// otherwise:
// - offset in byte in VBO
public int offset;
VertexPoolItem pool;
protected VertexPoolItem curItem;
abstract protected void compile(ShortBuffer sbuf);
abstract protected void clear();
}