package com.fireball1725.twitchnotifier.network.message;
import com.fireball1725.twitchnotifier.helper.SafeBlockReplacer;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IThreadListener;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.fml.common.network.ByteBufUtils;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
public class PacketSpawnBlock implements IMessage {
private ItemStack spawnItem;
private int x;
private int y;
private int z;
public PacketSpawnBlock(ItemStack spawnItem, int x, int y, int z) {
this.spawnItem = spawnItem;
this.x = x;
this.y = y;
this.z = z;
}
public PacketSpawnBlock() {
}
@Override
public void fromBytes(ByteBuf buf) {
this.spawnItem = ByteBufUtils.readItemStack(buf);
this.x = buf.readInt();
this.y = buf.readInt();
this.z = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf) {
ByteBufUtils.writeItemStack(buf, this.spawnItem);
buf.writeInt(x);
buf.writeInt(y);
buf.writeInt(z);
}
public static class Handler implements IMessageHandler<PacketSpawnBlock, IMessage> {
@Override
public IMessage onMessage(final PacketSpawnBlock message, final MessageContext ctx) {
IThreadListener mainThread = (WorldServer) ctx.getServerHandler().playerEntity.worldObj;
mainThread.addScheduledTask(new Runnable() {
@Override
public void run() {
EntityPlayer player = ctx.getServerHandler().playerEntity;
World world = player.worldObj;
BlockPos pos = new BlockPos(message.x, message.y, message.z);
IBlockState block = Block.getBlockFromItem(message.spawnItem.getItem()).getStateFromMeta(message.spawnItem.getItemDamage());
BlockPos realPos = SafeBlockReplacer.GetSafeGraveSite(world, pos, null);
world.setBlockState(realPos, block);
}
});
return null;
}
}
}