/*********************************************************************************
* TotalCross Software Development Kit *
* Copyright (C) 2000-2012 SuperWaba Ltda. *
* All Rights Reserved *
* *
* This library and virtual machine is distributed in the hope that it will *
* be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
* This file is covered by the GNU LESSER GENERAL PUBLIC LICENSE VERSION 3.0 *
* A copy of this license is located in file license.txt at the root of this *
* SDK or can be downloaded here: *
* http://www.gnu.org/licenses/lgpl-3.0.txt *
* *
*********************************************************************************/
package totalcross.game;
import totalcross.sys.Vm;
import totalcross.ui.event.*;
/**
* Events posted by an animation control.
*/
public class AnimationEvent extends Event
{
/**
* The event type when the animation loops.
*/
public static final int LOOP = 1401;
/**
* The event type when a new frame is displayed.
*/
public static final int FRAME = 1402;
/**
* The event type when the animation ends.
*/
public static final int FINISH = 1403;
/**
* Constructs a new animation event, setting the type and target to the given parameters.
*
* @param type The event type.
* @param target The object which is the target of the event.
*/
public AnimationEvent(int type, Object target)
{
super(type,target,Vm.getTimeStamp());
}
}