//
// HUDWeaponStatus.java
// Thud
//
// Copyright (c) 2001-2007 Anthony Parker & the THUD team.
// All rights reserved. See LICENSE.TXT for more information.
//
package net.sourceforge.btthud.engine.commands;
/*
* b. Weapon Status
*
* command:
* hudinfo we
*
* response:
* Zero or more:
* #HUD:<key>:WE:L# WN,WT,WQ,LC,ST,FM,AT
* Exactly once:
* #HUD:<key>:WE:D# Done
*
* WN: integer, weapon number
* WT: weapon type number
* WQ: weapon quality
* LC: section, location of weapon
* ST: weapon status
* FM: weapon fire mode
* AT: ammo type, the type of ammo selected
*
* Purpose:
* To retrieve detailed information about the status of a units
* weapons. One response is generated for each weapon on the unit,
* functional or not, and a single "Done" message signals the end of
* the list. Weapons are returned in unspecified order.
*
* Example:
* > hudinfo we
* < #HUD:C58x2:WE:L# 0,1,3,RA,-,h,-
* < #HUD:C58x2:WE:L# 1,2,4,LL,29,H,A
* < #HUD:C58x2:WE:L# 5,2,1,CT,D,H,-
* < #HUD:C58x2:WE:D# Done
*
* (Taken from BTMUX's doc/hudinfo.spec.)
*/
public class HUDWeaponStatus extends HUDCommand {
public String toString () {
return "hudinfo we";
}
}