//
// HUDWeaponList.java
// Thud
//
// Copyright (c) 2001-2007 Anthony Parker & the THUD team.
// All rights reserved. See LICENSE.TXT for more information.
//
package net.sourceforge.btthud.engine.commands;
/*
* c. Weapon List
*
* command:
* hudinfo wl
*
* repsonse:
* Zero or more:
* #HUD:<key>:WL:L# WN,NM,NR,SR,MR,LR,NS,SS,MS,LS,CR,WT,DM,RT,FM,AT,DT
* Exactly one:
* #HUD:<key>:WL:D# Done
*
* WN: integer, weapon number
* NM: string, weapon name
* NR: range, minimum range
* SR: range, short range
* MR: range, medium range
* LR: range, long range
* NS: range, minimum range in water
* SS: range, short range in water
* MS: range, medium range in water
* LS: range, long range in water
* CR: integer, size in critslots
* WT: integer, weight in 1/100 tons
* DM: integer, maximum damage
* RT: integer, recycle time in ticks
* FM: weapon fire mode, possible fire modes
* AT: ammo type, possible ammo types
* DT: damage type
* HT: heat measure, weapon heat per salvo
*
* Example:
* > hudinfo wl
* < #HUD:C58x2:WL:L# 0,Odd Laser,0,2,4,6,0,1,2,3,1,100,6,30,-,E,30
* < #HUD:C58x2:WL:L# 1,Heavy Odd Pulse Flamer-Laser,0,4,6,8,0,1,2,3,2,500,12,30,h,Eph,100
* < #HUD:C58x2:WL:L# 2,LRM-6,6,14,18,24,-,-,-,-,4,700,6,30,H,1ACNMSs,Mg,50
* < #HUD:C58x2:WL:D# Done
*
* (Taken from BTMUX's doc/hudinfo.spec.)
*/
public class HUDWeaponList extends HUDCommand {
public String toString () {
return "hudinfo wl";
}
}