package com.jmrapp.terralegion.engine.views.drawables;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
public interface Drawable {
void update();
void render(SpriteBatch sb, Vector2 pos);
void render(SpriteBatch sb, float x, float y);
TextureRegion getTextureRegion();
Drawable getInstance();
float getWidth();
float getHeight();
Object getRaw();
}