package org.teachingkidsprogramming.section07objects;
//*************This Lesson is In Development*****************************//
public class WhichFish
{
public static void main(String[] args)
{
// UNCOMMENT to create a variable called 'numberOfFish' to hold the result of the question "How many fishes?" -- #INFO
// Use the FancyMessageBox with a title of "Are fishes like wishes?" -- #INFO
// int numberOfFish = FancyMessageBox.askForNumericalInput("How many fishes?", "Are Fishes Like Wishes?"); --#1
// Create recipe makeAFishyDecision using the numberOfFish (recipe below) --#2
//----------recipe for makeAFishyDecision with the numberOfFish---------------------/
// Use a switch...case on the numberOfFish --#3
// When the numberOfFish is -1 --#4
// UNCOMMENT to create a string of this image
// String image = "../TeachingKidsProgramming.Source.Java/src/main/resources/icons/thumb-up.png";
// Create a new ImageIcon from your image
// UNCOMMENT to Show a message with the fancy message box this text, this title and this icon...
// FancyMessageBox.showMesage("Had a Fish", "Not hungry anymore...", icon);
// End
// When the numberOfFish is 0 --#4
// UNCOMMENT to create a string of this image
// String image0 = "../TeachingKidsProgramming.Source.Java/src/main/resources/icons/information.png";
// Create a new ImageIcon from your image
// Show a message with the fancy message box this text, this title and this icon...
// End
// When the numberOfFish is 1 --#5
// UNCOMMENT to create a string of this image
// String image1 = "../TeachingKidsProgramming.Source.Java/src/main/resources/icons/star.png";
// Create a new ImageIcon from your image
// Show a message with the fancy message box this text, this title and this icon...
// End
// When the numberOfFish is 2 --#6
// UNCOMMENT to create a string of this image
// String image2 = "../TeachingKidsProgramming.Source.Java/src/main/resources/icons/github.png";
// Create a new ImageIcon from your image
// Show a message with the fancy message box this text, this title and this icon...
// End
// Otherwise --#7
// UNCOMMENT to create a string of this image
// String image4 = "../TeachingKidsProgramming.Source.Java/src/main/resources/icons/hint.png";
// Create a new ImageIcon from your image
// Show a message with the fancy message box this text, this title and this icon...
// End
//--------end of recipe for makeAFishyDecision-------------------------------------/
}
}