/* * Copyright 1999-2005 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package imp.javax.sound.sampled; import java.io.InputStream; import java.io.IOException; /** * An audio input stream is an input stream with a specified audio format and * length. The length is expressed in sample frames, not bytes. * Several methods are provided for reading a certain number of bytes from * the stream, or an unspecified number of bytes. * The audio input stream keeps track of the last byte that was read. * You can skip over an arbitrary number of bytes to get to a later position * for reading. An audio input stream may support marks. When you set a mark, * the current position is remembered so that you can return to it later. * <p> * The <code>AudioSystem</code> class includes many methods that manipulate * <code>AudioInputStream</code> objects. * For example, the methods let you: * <ul> * <li> obtain an * audio input stream from an external audio file, stream, or URL * <li> write an external file from an audio input stream * <li> convert an audio input stream to a different audio format * </ul> * * @author David Rivas * @author Kara Kytle * @author Florian Bomers * @version 1.40, 07/05/05 * * @see AudioSystem * @see Clip#open(AudioInputStream) Clip.open(AudioInputStream) * @since 1.3 */ public class AudioInputStream extends InputStream { /** * The <code>InputStream</code> from which this <code>AudioInputStream</code> * object was constructed. */ private InputStream stream; /** * The format of the audio data contained in the stream. */ protected AudioFormat format; /** * This stream's length, in sample frames. */ protected long frameLength; /** * The size of each frame, in bytes. */ protected int frameSize; /** * The current position in this stream, in sample frames (zero-based). */ protected long framePos; /** * The position where a mark was set. */ private long markpos; /** * When the underlying stream could only return * a non-integral number of frames, store * the remainder in a temporary buffer */ private byte[] pushBackBuffer = null; /** * number of valid bytes in the pushBackBuffer */ private int pushBackLen = 0; /** * MarkBuffer at mark position */ private byte[] markPushBackBuffer = null; /** * number of valid bytes in the markPushBackBuffer */ private int markPushBackLen = 0; /** * Constructs an audio input stream that has the requested format and length in sample frames, * using audio data from the specified input stream. * @param stream the stream on which this <code>AudioInputStream</code> * object is based * @param format the format of this stream's audio data * @param length the length in sample frames of the data in this stream */ public AudioInputStream(InputStream stream, AudioFormat format, long length) { super (); this .format = format; this .frameLength = length; this .frameSize = format.getFrameSize(); // any frameSize that is not well-defined will // cause that this stream will be read in bytes if (this .frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) { this .frameSize = 1; } this .stream = stream; framePos = 0; markpos = 0; } /** * Constructs an audio input stream that reads its data from the target * data line indicated. The format of the stream is the same as that of * the target data line, and the length is AudioSystem#NOT_SPECIFIED. * @param line the target data line from which this stream obtains its data. * @see AudioSystem#NOT_SPECIFIED */ public AudioInputStream(TargetDataLine line) { TargetDataLineInputStream tstream = new TargetDataLineInputStream( line); format = line.getFormat(); frameLength = AudioSystem.NOT_SPECIFIED; frameSize = format.getFrameSize(); if (frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) { frameSize = 1; } this .stream = tstream; framePos = 0; markpos = 0; } /** * Obtains the audio format of the sound data in this audio input stream. * @return an audio format object describing this stream's format */ public AudioFormat getFormat() { return format; } /** * Obtains the length of the stream, expressed in sample frames rather than bytes. * @return the length in sample frames */ public long getFrameLength() { return frameLength; } /** * Reads the next byte of data from the audio input stream. The audio input * stream's frame size must be one byte, or an <code>IOException</code> * will be thrown. * * @return the next byte of data, or -1 if the end of the stream is reached * @throws IOException if an input or output error occurs * @see #read(byte[], int, int) * @see #read(byte[]) * @see #available * <p> */ @Override public int read() throws IOException { if (frameSize != 1) { throw new IOException( "cannot read a single byte if frame size > 1"); } byte[] data = new byte[1]; int temp = read(data); if (temp <= 0) { // we have a weird situation if read(byte[]) returns 0! return -1; } return data[0] & 0xFF; } /** * Reads some number of bytes from the audio input stream and stores them into * the buffer array <code>b</code>. The number of bytes actually read is * returned as an integer. This method blocks until input data is * available, the end of the stream is detected, or an exception is thrown. * <p>This method will always read an integral number of frames. * If the length of the array is not an integral number * of frames, a maximum of <code>b.length - (b.length % frameSize) * </code> bytes will be read. * * @param b the buffer into which the data is read * @return the total number of bytes read into the buffer, or -1 if there * is no more data because the end of the stream has been reached * @throws IOException if an input or output error occurs * @see #read(byte[], int, int) * @see #read() * @see #available */ @Override public int read(byte[] b) throws IOException { return read(b, 0, b.length); } /** * Reads up to a specified maximum number of bytes of data from the audio * stream, putting them into the given byte array. * <p>This method will always read an integral number of frames. * If <code>len</code> does not specify an integral number * of frames, a maximum of <code>len - (len % frameSize) * </code> bytes will be read. * * @param b the buffer into which the data is read * @param off the offset, from the beginning of array <code>b</code>, at which * the data will be written * @param len the maximum number of bytes to read * @return the total number of bytes read into the buffer, or -1 if there * is no more data because the end of the stream has been reached * @throws IOException if an input or output error occurs * @see #read(byte[]) * @see #read() * @see #skip * @see #available */ @Override public int read(byte[] b, int off, int len) throws IOException { // make sure we don't read fractions of a frame. if ((len % frameSize) != 0) { len -= (len % frameSize); if (len == 0) { return 0; } } if (frameLength != AudioSystem.NOT_SPECIFIED) { if (framePos >= frameLength) { return -1; } else { // don't try to read beyond our own set length in frames if ((len / frameSize) > (frameLength - framePos)) { len = (int) (frameLength - framePos) * frameSize; } } } int bytesRead = 0; int Off = off; // if we've bytes left from last call to read(), // use them first if (pushBackLen > 0 && len >= pushBackLen) { System.arraycopy(pushBackBuffer, 0, b, off, pushBackLen); Off += pushBackLen; len -= pushBackLen; bytesRead += pushBackLen; pushBackLen = 0; } int BytesRead = stream.read(b, Off, len); if (BytesRead == -1) { return -1; } if (BytesRead > 0) { bytesRead += BytesRead; } if (bytesRead > 0) { pushBackLen = bytesRead % frameSize; if (pushBackLen > 0) { // copy everything we got from the beginning of the frame // to our pushback buffer if (pushBackBuffer == null) { pushBackBuffer = new byte[frameSize]; } System.arraycopy(b, off + bytesRead - pushBackLen, pushBackBuffer, 0, pushBackLen); bytesRead -= pushBackLen; } // make sure to update our framePos framePos += bytesRead / frameSize; } return bytesRead; } /** * Skips over and discards a specified number of bytes from this * audio input stream. * @param n the requested number of bytes to be skipped * @return the actual number of bytes skipped * @throws IOException if an input or output error occurs * @see #read * @see #available */ @Override public long skip(long n) throws IOException { // make sure not to skip fractional frames if ((n % frameSize) != 0) { n -= (n % frameSize); } if (frameLength != AudioSystem.NOT_SPECIFIED) { // don't skip more than our set length in frames. if ((n / frameSize) > (frameLength - framePos)) { n = (frameLength - framePos) * frameSize; } } long temp = stream.skip(n); // if no error, update our position. if (temp % frameSize != 0) { // Throw an IOException if we've skipped a fractional number of frames throw new IOException( "Could not skip an integer number of frames."); } if (temp >= 0) { framePos += temp / frameSize; } return temp; } /** * Returns the maximum number of bytes that can be read (or skipped over) from this * audio input stream without blocking. This limit applies only to the next invocation of * a <code>read</code> or <code>skip</code> method for this audio input stream; the limit * can vary each time these methods are invoked. * Depending on the underlying stream,an IOException may be thrown if this * stream is closed. * @return the number of bytes that can be read from this audio input stream without blocking * @throws IOException if an input or output error occurs * @see #read(byte[], int, int) * @see #read(byte[]) * @see #read() * @see #skip */ @Override public int available() throws IOException { int temp = stream.available(); // don't return greater than our set length in frames if ((frameLength != AudioSystem.NOT_SPECIFIED) && ((temp / frameSize) > (frameLength - framePos))) { return (int) (frameLength - framePos) * frameSize; } else { return temp; } } /** * Closes this audio input stream and releases any system resources associated * with the stream. * @throws IOException if an input or output error occurs */ @Override public void close() throws IOException { stream.close(); } /** * Marks the current position in this audio input stream. * @param readlimit the maximum number of bytes that can be read before * the mark position becomes invalid. * @see #reset * @see #markSupported */ @Override public void mark(int readlimit) { stream.mark(readlimit); if (markSupported()) { markpos = framePos; // remember the pushback buffer markPushBackLen = pushBackLen; if (markPushBackLen > 0) { if (markPushBackBuffer == null) { markPushBackBuffer = new byte[frameSize]; } System.arraycopy(pushBackBuffer, 0, markPushBackBuffer, 0, markPushBackLen); } } } /** * Repositions this audio input stream to the position it had at the time its * <code>mark</code> method was last invoked. * @throws IOException if an input or output error occurs. * @see #mark * @see #markSupported */ @Override public void reset() throws IOException { stream.reset(); framePos = markpos; // re-create the pushback buffer pushBackLen = markPushBackLen; if (pushBackLen > 0) { if (pushBackBuffer == null) { pushBackBuffer = new byte[frameSize - 1]; } System.arraycopy(markPushBackBuffer, 0, pushBackBuffer, 0, pushBackLen); } } /** * Tests whether this audio input stream supports the <code>mark</code> and * <code>reset</code> methods. * @return <code>true</code> if this stream supports the <code>mark</code> * and <code>reset</code> methods; <code>false</code> otherwise * @see #mark * @see #reset */ @Override public boolean markSupported() { return stream.markSupported(); } /** * Private inner class that makes a TargetDataLine look like an InputStream. */ private class TargetDataLineInputStream extends InputStream { /** * The TargetDataLine on which this TargetDataLineInputStream is based. */ TargetDataLine line; TargetDataLineInputStream(TargetDataLine line) { super (); this .line = line; } @Override public int available() throws IOException { return line.available(); } //$$fb 2001-07-16: added this method to correctly close the underlying TargetDataLine. // fixes bug 4479984 @Override public void close() throws IOException { // the line needs to be flushed and stopped to avoid a dead lock... // Probably related to bugs 4417527, 4334868, 4383457 if (line.isActive()) { line.flush(); line.stop(); } line.close(); } @Override public int read() throws IOException { byte[] b = new byte[1]; int value = read(b, 0, 1); if (value == -1) { return -1; } value = b[0]; if (line.getFormat().getEncoding().equals( AudioFormat.Encoding.PCM_SIGNED)) { value += 128; } return value; } @Override public int read(byte[] b, int off, int len) throws IOException { try { return line.read(b, off, len); } catch (IllegalArgumentException e) { throw new IOException(e.getMessage()); } } } }