/* * This file is part of Sponge, licensed under the MIT License (MIT). * * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.spongepowered.mod.event; import com.google.common.collect.Maps; import net.minecraftforge.fml.common.LoaderState; import org.spongepowered.api.GameState; import java.util.Map; public class StateRegistry { private static Map<LoaderState, GameState> stateMap = Maps.newHashMap(); static { register(LoaderState.CONSTRUCTING, GameState.CONSTRUCTION); register(LoaderState.PREINITIALIZATION, GameState.PRE_INITIALIZATION); register(LoaderState.INITIALIZATION, GameState.INITIALIZATION); register(LoaderState.POSTINITIALIZATION, GameState.POST_INITIALIZATION); register(LoaderState.AVAILABLE, GameState.LOAD_COMPLETE); register(LoaderState.SERVER_ABOUT_TO_START, GameState.SERVER_ABOUT_TO_START); register(LoaderState.SERVER_STARTING, GameState.SERVER_STARTING); register(LoaderState.SERVER_STARTED, GameState.SERVER_STARTED); register(LoaderState.SERVER_STOPPING, GameState.SERVER_STOPPING); register(LoaderState.SERVER_STOPPED, GameState.SERVER_STOPPED); // Map remaining states, just in case register(LoaderState.NOINIT, GameState.CONSTRUCTION); register(LoaderState.LOADING, GameState.CONSTRUCTION); register(LoaderState.ERRORED, GameState.SERVER_STOPPED); } private static void register(LoaderState state, GameState gameState) { stateMap.put(state, gameState); } public static GameState getState(LoaderState state) { return stateMap.get(state); } }