/*
* This file is part of Sponge, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.mod.event;
import com.google.common.collect.Maps;
import net.minecraftforge.fml.common.LoaderState;
import org.spongepowered.api.GameState;
import java.util.Map;
public class StateRegistry {
private static Map<LoaderState, GameState> stateMap = Maps.newHashMap();
static {
register(LoaderState.CONSTRUCTING, GameState.CONSTRUCTION);
register(LoaderState.PREINITIALIZATION, GameState.PRE_INITIALIZATION);
register(LoaderState.INITIALIZATION, GameState.INITIALIZATION);
register(LoaderState.POSTINITIALIZATION, GameState.POST_INITIALIZATION);
register(LoaderState.AVAILABLE, GameState.LOAD_COMPLETE);
register(LoaderState.SERVER_ABOUT_TO_START, GameState.SERVER_ABOUT_TO_START);
register(LoaderState.SERVER_STARTING, GameState.SERVER_STARTING);
register(LoaderState.SERVER_STARTED, GameState.SERVER_STARTED);
register(LoaderState.SERVER_STOPPING, GameState.SERVER_STOPPING);
register(LoaderState.SERVER_STOPPED, GameState.SERVER_STOPPED);
// Map remaining states, just in case
register(LoaderState.NOINIT, GameState.CONSTRUCTION);
register(LoaderState.LOADING, GameState.CONSTRUCTION);
register(LoaderState.ERRORED, GameState.SERVER_STOPPED);
}
private static void register(LoaderState state, GameState gameState) {
stateMap.put(state, gameState);
}
public static GameState getState(LoaderState state) {
return stateMap.get(state);
}
}