/* * This file is part of Sponge, licensed under the MIT License (MIT). * * Copyright (c) SpongePowered <https://www.spongepowered.org> * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.spongepowered.mod.entity; import net.minecraft.server.management.PlayerChunkMap; import net.minecraft.server.management.PlayerChunkMapEntry; import net.minecraft.world.chunk.Chunk; import org.spongepowered.mod.interfaces.IMixinPlayerChunkMapEntry; public class PlayerChunkRunnable implements Runnable { private PlayerChunkMap playerChunkMap; private PlayerChunkMapEntry playerChunkMapEntry; public PlayerChunkRunnable(PlayerChunkMap playerChunkMap, PlayerChunkMapEntry playerChunkMapEntry) { this.playerChunkMap = playerChunkMap; this.playerChunkMapEntry = playerChunkMapEntry; } // Callback logic which is called after a chunk loads async or sync @Override public void run() { IMixinPlayerChunkMapEntry spongePlayerChunkMapEntry = (IMixinPlayerChunkMapEntry) this.playerChunkMapEntry; Chunk chunk = this.playerChunkMap.getWorldServer().getChunkProvider().getLoadedChunk(this.playerChunkMapEntry.pos.chunkXPos, this.playerChunkMapEntry.pos.chunkZPos); if (chunk != null) { spongePlayerChunkMapEntry.setChunk(chunk); return; } // Since we weren't able to load the chunk async, set loading to false to allow the PlayerChunkMap tick to load spongePlayerChunkMapEntry.setLoading(false); } }