/*
* This file is part of Sponge, licensed under the MIT License (MIT).
*
* Copyright (c) SpongePowered <https://www.spongepowered.org>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.spongepowered.mod.entity;
import net.minecraft.server.management.PlayerChunkMap;
import net.minecraft.server.management.PlayerChunkMapEntry;
import net.minecraft.world.chunk.Chunk;
import org.spongepowered.mod.interfaces.IMixinPlayerChunkMapEntry;
public class PlayerChunkRunnable implements Runnable {
private PlayerChunkMap playerChunkMap;
private PlayerChunkMapEntry playerChunkMapEntry;
public PlayerChunkRunnable(PlayerChunkMap playerChunkMap, PlayerChunkMapEntry playerChunkMapEntry) {
this.playerChunkMap = playerChunkMap;
this.playerChunkMapEntry = playerChunkMapEntry;
}
// Callback logic which is called after a chunk loads async or sync
@Override
public void run() {
IMixinPlayerChunkMapEntry spongePlayerChunkMapEntry = (IMixinPlayerChunkMapEntry) this.playerChunkMapEntry;
Chunk chunk = this.playerChunkMap.getWorldServer().getChunkProvider().getLoadedChunk(this.playerChunkMapEntry.pos.chunkXPos, this.playerChunkMapEntry.pos.chunkZPos);
if (chunk != null) {
spongePlayerChunkMapEntry.setChunk(chunk);
return;
}
// Since we weren't able to load the chunk async, set loading to false to allow the PlayerChunkMap tick to load
spongePlayerChunkMapEntry.setLoading(false);
}
}