// // This file is auto-generated. Please don't modify it! // package org.opencv.core; import java.lang.String; import java.util.ArrayList; import java.util.List; import org.opencv.utils.Converters; // C++: class Algorithm /** * <p>class CV_EXPORTS_W Algorithm <code></p> * * <p>// C++ code:</p> * * * <p>public:</p> * * <p>Algorithm();</p> * * <p>virtual ~Algorithm();</p> * * <p>string name() const;</p> * * <p>template<typename _Tp> typename ParamType<_Tp>.member_type get(const string& * name) const;</p> * * <p>template<typename _Tp> typename ParamType<_Tp>.member_type get(const char* * name) const;</p> * * <p>CV_WRAP int getInt(const string& name) const;</p> * * <p>CV_WRAP double getDouble(const string& name) const;</p> * * <p>CV_WRAP bool getBool(const string& name) const;</p> * * <p>CV_WRAP string getString(const string& name) const;</p> * * <p>CV_WRAP Mat getMat(const string& name) const;</p> * * <p>CV_WRAP vector<Mat> getMatVector(const string& name) const;</p> * * <p>CV_WRAP Ptr<Algorithm> getAlgorithm(const string& name) const;</p> * * <p>void set(const string& name, int value);</p> * * <p>void set(const string& name, double value);</p> * * <p>void set(const string& name, bool value);</p> * * <p>void set(const string& name, const string& value);</p> * * <p>void set(const string& name, const Mat& value);</p> * * <p>void set(const string& name, const vector<Mat>& value);</p> * * <p>void set(const string& name, const Ptr<Algorithm>& value);</p> * * <p>template<typename _Tp> void set(const string& name, const Ptr<_Tp>& value);</p> * * <p>CV_WRAP void setInt(const string& name, int value);</p> * * <p>CV_WRAP void setDouble(const string& name, double value);</p> * * <p>CV_WRAP void setBool(const string& name, bool value);</p> * * <p>CV_WRAP void setString(const string& name, const string& value);</p> * * <p>CV_WRAP void setMat(const string& name, const Mat& value);</p> * * <p>CV_WRAP void setMatVector(const string& name, const vector<Mat>& value);</p> * * <p>CV_WRAP void setAlgorithm(const string& name, const Ptr<Algorithm>& value);</p> * * <p>template<typename _Tp> void setAlgorithm(const string& name, const Ptr<_Tp>& * value);</p> * * <p>void set(const char* name, int value);</p> * * <p>void set(const char* name, double value);</p> * * <p>void set(const char* name, bool value);</p> * * <p>void set(const char* name, const string& value);</p> * * <p>void set(const char* name, const Mat& value);</p> * * <p>void set(const char* name, const vector<Mat>& value);</p> * * <p>void set(const char* name, const Ptr<Algorithm>& value);</p> * * <p>template<typename _Tp> void set(const char* name, const Ptr<_Tp>& value);</p> * * <p>void setInt(const char* name, int value);</p> * * <p>void setDouble(const char* name, double value);</p> * * <p>void setBool(const char* name, bool value);</p> * * <p>void setString(const char* name, const string& value);</p> * * <p>void setMat(const char* name, const Mat& value);</p> * * <p>void setMatVector(const char* name, const vector<Mat>& value);</p> * * <p>void setAlgorithm(const char* name, const Ptr<Algorithm>& value);</p> * * <p>template<typename _Tp> void setAlgorithm(const char* name, const Ptr<_Tp>& * value);</p> * * <p>CV_WRAP string paramHelp(const string& name) const;</p> * * <p>int paramType(const char* name) const;</p> * * <p>CV_WRAP int paramType(const string& name) const;</p> * * <p>CV_WRAP void getParams(CV_OUT vector<string>& names) const;</p> * * <p>virtual void write(FileStorage& fs) const;</p> * * <p>virtual void read(const FileNode& fn);</p> * * <p>typedef Algorithm* (*Constructor)(void);</p> * * <p>typedef int (Algorithm.*Getter)() const;</p> * * <p>typedef void (Algorithm.*Setter)(int);</p> * * <p>CV_WRAP static void getList(CV_OUT vector<string>& algorithms);</p> * * <p>CV_WRAP static Ptr<Algorithm> _create(const string& name);</p> * * <p>template<typename _Tp> static Ptr<_Tp> create(const string& name);</p> * * <p>virtual AlgorithmInfo* info() const / * TODO: make it = 0;* / { return 0; }</p> * * <p>};</p> * * <p>This is a base class for all more or less complex algorithms in OpenCV, * especially for classes of algorithms, for which there can be multiple * implementations. The examples are stereo correspondence (for which there are * algorithms like block matching, semi-global block matching, graph-cut etc.), * background subtraction (which can be done using mixture-of-gaussians models, * codebook-based algorithm etc.), optical flow (block matching, Lucas-Kanade, * Horn-Schunck etc.). * </code></p> * * <p>The class provides the following features for all derived classes:</p> * <ul> * <li> so called "virtual constructor". That is, each Algorithm derivative is * registered at program start and you can get the list of registered algorithms * and create instance of a particular algorithm by its name (see * <code>Algorithm.create</code>). If you plan to add your own algorithms, it * is good practice to add a unique prefix to your algorithms to distinguish * them from other algorithms. * <li> setting/retrieving algorithm parameters by name. If you used video * capturing functionality from OpenCV highgui module, you are probably familar * with <code>cvSetCaptureProperty()</code>, <code>cvGetCaptureProperty()</code>, * <code>VideoCapture.set()</code> and <code>VideoCapture.get()</code>. * <code>Algorithm</code> provides similar method where instead of integer id's * you specify the parameter names as text strings. See <code>Algorithm.set</code> * and <code>Algorithm.get</code> for details. * <li> reading and writing parameters from/to XML or YAML files. Every * Algorithm derivative can store all its parameters and then read them back. * There is no need to re-implement it each time. * </ul> * <p>Here is example of SIFT use in your application via Algorithm interface: * <code></p> * * <p>// C++ code:</p> * * <p>#include "opencv2/opencv.hpp"</p> * * <p>#include "opencv2/nonfree/nonfree.hpp"...</p> * * <p>initModule_nonfree(); // to load SURF/SIFT etc.</p> * * <p>Ptr<Feature2D> sift = Algorithm.create<Feature2D>("Feature2D.SIFT");</p> * * <p>FileStorage fs("sift_params.xml", FileStorage.READ);</p> * * <p>if(fs.isOpened()) // if we have file with parameters, read them</p> * * * <p>sift->read(fs["sift_params"]);</p> * * <p>fs.release();</p> * * * <p>else // else modify the parameters and store them; user can later edit the * file to use different parameters</p> * * * <p>sift->set("contrastThreshold", 0.01f); // lower the contrast threshold, * compared to the default value</p> * * * <p>WriteStructContext ws(fs, "sift_params", CV_NODE_MAP);</p> * * <p>sift->write(fs);</p> * * * * <p>Mat image = imread("myimage.png", 0), descriptors;</p> * * <p>vector<KeyPoint> keypoints;</p> * * <p>(*sift)(image, noArray(), keypoints, descriptors);</p> * * @see <a href="http://docs.opencv.org/modules/core/doc/basic_structures.html#algorithm">org.opencv.core.Algorithm</a> */ public class Algorithm { protected final long nativeObj; protected Algorithm(long addr) { nativeObj = addr; } // // C++: static Ptr_Algorithm Algorithm::_create(string name) // // Return type 'Ptr_Algorithm' is not supported, skipping the function // // C++: Ptr_Algorithm Algorithm::getAlgorithm(string name) // // Return type 'Ptr_Algorithm' is not supported, skipping the function // // C++: bool Algorithm::getBool(string name) // public boolean getBool(String name) { boolean retVal = getBool_0(nativeObj, name); return retVal; } // // C++: double Algorithm::getDouble(string name) // public double getDouble(String name) { double retVal = getDouble_0(nativeObj, name); return retVal; } // // C++: int Algorithm::getInt(string name) // public int getInt(String name) { int retVal = getInt_0(nativeObj, name); return retVal; } // // C++: static void Algorithm::getList(vector_string& algorithms) // // Unknown type 'vector_string' (O), skipping the function // // C++: Mat Algorithm::getMat(string name) // public Mat getMat(String name) { Mat retVal = new Mat(getMat_0(nativeObj, name)); return retVal; } // // C++: vector_Mat Algorithm::getMatVector(string name) // public List<Mat> getMatVector(String name) { List<Mat> retVal = new ArrayList<Mat>(); Mat retValMat = new Mat(getMatVector_0(nativeObj, name)); Converters.Mat_to_vector_Mat(retValMat, retVal); return retVal; } // // C++: void Algorithm::getParams(vector_string& names) // // Unknown type 'vector_string' (O), skipping the function // // C++: string Algorithm::getString(string name) // public String getString(String name) { String retVal = getString_0(nativeObj, name); return retVal; } // // C++: string Algorithm::paramHelp(string name) // public String paramHelp(String name) { String retVal = paramHelp_0(nativeObj, name); return retVal; } // // C++: int Algorithm::paramType(string name) // public int paramType(String name) { int retVal = paramType_0(nativeObj, name); return retVal; } // // C++: void Algorithm::setAlgorithm(string name, Ptr_Algorithm value) // // Unknown type 'Ptr_Algorithm' (I), skipping the function // // C++: void Algorithm::setBool(string name, bool value) // public void setBool(String name, boolean value) { setBool_0(nativeObj, name, value); return; } // // C++: void Algorithm::setDouble(string name, double value) // public void setDouble(String name, double value) { setDouble_0(nativeObj, name, value); return; } // // C++: void Algorithm::setInt(string name, int value) // public void setInt(String name, int value) { setInt_0(nativeObj, name, value); return; } // // C++: void Algorithm::setMat(string name, Mat value) // public void setMat(String name, Mat value) { setMat_0(nativeObj, name, value.nativeObj); return; } // // C++: void Algorithm::setMatVector(string name, vector_Mat value) // public void setMatVector(String name, List<Mat> value) { Mat value_mat = Converters.vector_Mat_to_Mat(value); setMatVector_0(nativeObj, name, value_mat.nativeObj); return; } // // C++: void Algorithm::setString(string name, string value) // public void setString(String name, String value) { setString_0(nativeObj, name, value); return; } @Override protected void finalize() throws Throwable { delete(nativeObj); } // C++: bool Algorithm::getBool(string name) private static native boolean getBool_0(long nativeObj, String name); // C++: double Algorithm::getDouble(string name) private static native double getDouble_0(long nativeObj, String name); // C++: int Algorithm::getInt(string name) private static native int getInt_0(long nativeObj, String name); // C++: Mat Algorithm::getMat(string name) private static native long getMat_0(long nativeObj, String name); // C++: vector_Mat Algorithm::getMatVector(string name) private static native long getMatVector_0(long nativeObj, String name); // C++: string Algorithm::getString(string name) private static native String getString_0(long nativeObj, String name); // C++: string Algorithm::paramHelp(string name) private static native String paramHelp_0(long nativeObj, String name); // C++: int Algorithm::paramType(string name) private static native int paramType_0(long nativeObj, String name); // C++: void Algorithm::setBool(string name, bool value) private static native void setBool_0(long nativeObj, String name, boolean value); // C++: void Algorithm::setDouble(string name, double value) private static native void setDouble_0(long nativeObj, String name, double value); // C++: void Algorithm::setInt(string name, int value) private static native void setInt_0(long nativeObj, String name, int value); // C++: void Algorithm::setMat(string name, Mat value) private static native void setMat_0(long nativeObj, String name, long value_nativeObj); // C++: void Algorithm::setMatVector(string name, vector_Mat value) private static native void setMatVector_0(long nativeObj, String name, long value_mat_nativeObj); // C++: void Algorithm::setString(string name, string value) private static native void setString_0(long nativeObj, String name, String value); // native support for java finalize() private static native void delete(long nativeObj); }