package de.take_weiland.mods.commons.inv;
import cpw.mods.fml.relauncher.Side;
import net.minecraft.entity.player.EntityPlayer;
/**
* <p>Implement this on your Container to make it applicable to handling GUI Buttons.</p>
* <p>Call {@link de.take_weiland.mods.commons.inv.Containers#triggerButton(int)} on the client to trigger the button
* on both client and server.</p>
*/
public interface ButtonContainer {
void onButtonClick(Side side, EntityPlayer player, int buttonId);
}