package de.take_weiland.mods.commons.event;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.player.PlayerEvent;
/**
* <p>Fired when a player gets a new instance (happens on respawn).</p>
* <p>Mostly used to prevent your {@link net.minecraftforge.common.IExtendedEntityProperties IExtendedEntityProperties} from vanishing on respawn.</p>
* <p>To be replaced by the Forge version in 1.7.</p>
*
* @author diesieben07
*/
public final class PlayerCloneEvent extends PlayerEvent {
/**
* <p>The new player.</p>
*/
public final EntityPlayer oldPlayer;
public PlayerCloneEvent(EntityPlayer oldPlayer, EntityPlayer newPlayer) {
super(newPlayer);
this.oldPlayer = oldPlayer;
}
}