package de.take_weiland.mods.commons.event; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.event.entity.player.PlayerEvent; /** * <p>Fired when a player gets a new instance (happens on respawn).</p> * <p>Mostly used to prevent your {@link net.minecraftforge.common.IExtendedEntityProperties IExtendedEntityProperties} from vanishing on respawn.</p> * <p>To be replaced by the Forge version in 1.7.</p> * * @author diesieben07 */ public final class PlayerCloneEvent extends PlayerEvent { /** * <p>The new player.</p> */ public final EntityPlayer oldPlayer; public PlayerCloneEvent(EntityPlayer oldPlayer, EntityPlayer newPlayer) { super(newPlayer); this.oldPlayer = oldPlayer; } }