package de.dbaelz.secludedness.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import de.dbaelz.secludedness.MainGame;
public abstract class AbstractScreen implements Screen {
protected final MainGame mGame;
protected final Stage mStage;
public AbstractScreen(MainGame game) {
mGame = game;
mStage = new Stage(new StretchViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
}
public boolean isLevelScreen() {
return false;
}
@Override
public void render(float delta) {
if (isLevelScreen()) {
Gdx.gl.glClearColor(0.43f, 0.50f, 0.56f, 1.0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
} else {
mStage.act(delta);
Gdx.gl.glClearColor(0.43f, 0.50f, 0.56f, 1.0f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mStage.draw();
}
}
@Override
public void resize(int width, int height) {
mStage.getViewport().update(width, height, true);;
}
@Override
public void show() {
if (!isLevelScreen()) {
Gdx.input.setInputProcessor(mStage);
}
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
mStage.dispose();
}
}