package de.dbaelz.secludedness.level; public class Player { private final int mStartPositionX; private final int mStartPositionY; private int mPositionX; private int mPositionY; private int mHealth; public Player(int positionX, int positionY, int health) { mStartPositionX = positionX; mStartPositionY = positionY; mPositionX = positionX; mPositionY = positionY; mHealth = health; } public int getPositionX() { return mPositionX; } public void setPositionX(int positionX) { this.mPositionX = positionX; } public void changeXPositionBy(int value) { this.mPositionX += value; } public int getPositionY() { return mPositionY; } public void setPositionY(int positionY) { this.mPositionY = positionY; } public void changeYPositionBy(int value) { this.mPositionY += value; } public void resetPositionToStart() { mPositionX = mStartPositionX; mPositionY = mStartPositionY; } public int getHealth() { return mHealth; } public void setHealth(int health) { this.mHealth = health; } public void changeHealthBy(int value) { this.mHealth += value; } }