package de.dbaelz.secludedness.level;
public class Player {
private final int mStartPositionX;
private final int mStartPositionY;
private int mPositionX;
private int mPositionY;
private int mHealth;
public Player(int positionX, int positionY, int health) {
mStartPositionX = positionX;
mStartPositionY = positionY;
mPositionX = positionX;
mPositionY = positionY;
mHealth = health;
}
public int getPositionX() {
return mPositionX;
}
public void setPositionX(int positionX) {
this.mPositionX = positionX;
}
public void changeXPositionBy(int value) {
this.mPositionX += value;
}
public int getPositionY() {
return mPositionY;
}
public void setPositionY(int positionY) {
this.mPositionY = positionY;
}
public void changeYPositionBy(int value) {
this.mPositionY += value;
}
public void resetPositionToStart() {
mPositionX = mStartPositionX;
mPositionY = mStartPositionY;
}
public int getHealth() {
return mHealth;
}
public void setHealth(int health) {
this.mHealth = health;
}
public void changeHealthBy(int value) {
this.mHealth += value;
}
}