/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package scene3d.actions;
/** Sets the actor's rotation from its current value to a relative value.
* @author Nathan Sweet */
public class RotateByAction extends RelativeTemporalAction {
private float amountX, amountY, amountZ;
@Override
protected void updateRelative (float percentDelta) {
actor3d.rotate(amountX * percentDelta, amountY * percentDelta, amountZ * percentDelta);
}
public void setAmount (float x, float y, float z) {
amountX = x;
amountY = y;
amountZ = z;
}
public float getAmountX () {
return amountX;
}
public void setAmountX (float x) {
amountX = x;
}
public float getAmountY () {
return amountY;
}
public void setAmountY (float y) {
amountY = y;
}
public float getAmountZ () {
return amountZ;
}
public void setAmountZ (float z) {
amountZ = z;
}
}