package scene3d;
/** Low level interface for receiving events. Typically there is a listener class for each specific event class.
* @see InputListener
* @see InputEvent */
public interface Event3dListener {
/**
* Try to handle the given event, if it is applicable.
*
* @return true if the event should be considered {@link ClickedListener#handle() handled} by scene2d.
*/
public boolean handle (Event3d event);
}