package com.igorcrevar.rolloverchuck.physics;
import com.badlogic.gdx.math.Vector3;
public interface ICollisionIterationHandler {
/**
* Call for every interpolation step
* @param position current position
* @param time between [0, 1]
* @param tag
* @return true to break iteration or false to continue
*/
public boolean iterationHandler(Vector3 position, float time, Object tag);
}