package com.igorcrevar.rolloverchuck.objects; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.igorcrevar.rolloverchuck.GameManager; import com.igorcrevar.rolloverchuck.IActivityRequestHandler; import com.igorcrevar.rolloverchuck.ISceneManager; public class IntroSceneButtonsObject { // buttons private GameButton[] buttons; private final GameButton soundButton; public IntroSceneButtonsObject(final ISceneManager sceneManager, final float initialY) { final GameManager gameManager = sceneManager.getGameManager(); final IActivityRequestHandler activityRequestHandler = sceneManager.getRequestHandler(); buttons = new GameButton[3]; soundButton = addButton(new GameButton(getTextureForSoundButton(gameManager), 1700, initialY, 120, 120) { @Override protected void onClick() { gameManager.setSoundOn(!gameManager.getIsSoundOn()); soundButton.changeTexture(getTextureForSoundButton(gameManager)); } }); addButton(new GameButton(getTextureRegion("rate", gameManager), 1700, initialY - 160f, 120, 120) { @Override protected void onClick() { activityRequestHandler.rate(); } }); /*addButton(new GameButton(getTextureRegion("ach", gameManager), 300, upButtonsY, 200, 200) { @Override protected void onClick() { activityRequestHandler.showAchievements(); } }); */ addButton(new GameButton(getTextureRegion("share", gameManager), 1540, initialY - 160f, 120, 120) { @Override protected void onClick() { activityRequestHandler.share(); } }); } private GameButton addButton(GameButton gb) { for (int i = 0; i < buttons.length; ++i) { if (buttons[i] == null) { buttons[i] = gb; break; } } return gb; } public boolean check(float x, float y) { for (GameButton gb : buttons) { if (gb.check(x, y)) { return true; } } return false; } public void draw(SpriteBatch spriteBatch) { for (GameButton gb : buttons) { gb.draw(spriteBatch); } } private TextureRegion getTextureForSoundButton(GameManager gameManager) { if (gameManager.getIsSoundOn()) { return getTextureRegion("soundon", gameManager); } return getTextureRegion("soundoff", gameManager); } private TextureRegion getTextureRegion(String name, GameManager gameManager) { return gameManager.getTextureAtlas("widgets").findRegion(name); } }