/* * Copyright (C) 2010 Daniel Nilsson * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.robert.maps.applib.kml.utils; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Rect; import android.graphics.drawable.Drawable; /** * This drawable that draws a simple white and gray chessboard pattern. * It's pattern you will often see as a background behind a * partly transparent image in many applications. * @author Daniel Nilsson */ public class TrackStyleDrawable extends Drawable { private Paint mPaint = new Paint(); /** * Bitmap in which the pattern will be cahched. */ private Bitmap mBitmap; public TrackStyleDrawable(int color, int width, int colorshadow, double shadowradius) { mPaint.setAntiAlias(true); mPaint.setStrokeWidth(width); mPaint.setStyle(Paint.Style.STROKE); mPaint.setColor(color); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setShadowLayer((float) shadowradius, 0, 0, colorshadow); } @Override public void draw(Canvas canvas) { canvas.drawBitmap(mBitmap, null, getBounds(), mPaint); } @Override public int getOpacity() { return 0; } @Override public void setAlpha(int alpha) { throw new UnsupportedOperationException("Alpha is not supported by this drawwable."); } @Override public void setColorFilter(ColorFilter cf) { throw new UnsupportedOperationException("ColorFilter is not supported by this drawwable."); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); generatePatternBitmap(); } /** * This will generate a bitmap with the pattern * as big as the rectangle we were allow to draw on. * We do this to chache the bitmap so we don't need to * recreate it each time draw() is called since it * takes a few milliseconds. */ private void generatePatternBitmap(){ if(getBounds().width() <= 0 || getBounds().height() <= 0){ return; } mBitmap = Bitmap.createBitmap(getBounds().width(), getBounds().height(), Config.ARGB_8888); Canvas canvas = new Canvas(mBitmap); final int left = getBounds().width() / 10; final int step = (getBounds().width() - 2 * left) / 3; final int top = getBounds().height() / 4; final int cent_v = getBounds().height() / 2; Path mPath = new Path(); mPath.setLastPoint(left, cent_v); mPath.lineTo(left + step, top); mPath.lineTo(left + 2 * step, getBounds().height() - top); mPath.lineTo(left + 3 * step, cent_v); canvas.drawPath(mPath, mPaint); } }