/* * @(#)MultiThumbSlider.java * * $Date: 2014-06-06 20:04:49 +0200 (P, 06 jún. 2014) $ * * Copyright (c) 2011 by Jeremy Wood. * All rights reserved. * * The copyright of this software is owned by Jeremy Wood. * You may not use, copy or modify this software, except in * accordance with the license agreement you entered into with * Jeremy Wood. For details see accompanying license terms. * * This software is probably, but not necessarily, discussed here: * https://javagraphics.java.net/ * * That site should also contain the most recent official version * of this software. (See the SVN repository for more details.) */ package com.bric.swing; import java.util.List; import java.util.Vector; import javax.swing.JComponent; import javax.swing.SwingConstants; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; /** This JComponent resembles a <code>JSlider</code>, except there are * at least two thumbs. A <code>JSlider</code> is designed to modify * one number within a certain range of values. By contrast a <code>MultiThumbSlider</code> * actually modifies a <i>table</i> of data. Each thumb in a <code>MultiThumbSlider</code> * should be thought of as a key, and it maps to an abstract value. In the case * of the <code>GradientSlider</code>: each value is a <code>java.awt.Color</code>. * Other subclasses could come along that map to other abstract objects. (For example, * a <code>VolumeSlider</code> might map each thumb to a specific volume level. This * type of widget would let the user control fading in/out of an audio track.) * <P>The slider graphically represents the domain from zero to one, so each thumb * is always positioned within that domain. If the user drags * a thumb outside this domain: that thumb disappears. * <P>There is always a selected thumb in each slider when this slider has the * keyboard focus. The user can press the tab key (or shift-tab) to transfer focus to different * thumbs. Also the arrow keys can be used to control the selected thumb. * <P>The user can click and drag any thumb to a new location. If a thumb is dragged * so it is less than zero or greater than one: then that thumb is removed. If the user * clicks between two existing thumbs: a new thumb is created if <code>autoAdd</code> is * set to <code>true</code>. (If <code>autoAdd</code> is set to false: nothing happens.) * <P>There are unimplemented methods in this class: <code>doDoubleClick()</code> and * <code>doPopup()</code>. The UI will invoke these methods as needed; this gives the * user a chance to edit the values represented at a particular point. * <P>Also using the keyboard: * <ul><LI>In a horizontal slider, the user can press modifier+left or modifer+right to insert * a new thumb to the left/right of the currently selected thumb. (Where "modifier" refers * to <code>Toolkit.getDefaultTookit().getMenuShortcutKeyMask()</code>. On Mac this is META, and on Windows * this is CONTROL.) Likewise on a vertical slider the up/down arrow keys can be used to add * thumbs.</li> * <LI>The delete/backspace key can be used to remove thumbs.</li> * <LI>In a horizontal slider, the down arrow key can be used to invoke <code>doPopup()</code>. * This should invoke a <code>JPopupMenu</code> that is keyboard accessible, so the user should be * able to navigate this component without a mouse. Likewise on a vertical slider the right * arrow key should do the same.</li> * <LI>The space bar or return key invokes <code>doDoubleClick()</code>.</LI></ul> * <P>Because thumbs can be abstractly inserted, this values each thumb represents should be * tween-able. That is, if there is a value at zero and a value at one, the call * <code>getValue(.5f)</code> must return a value that is halfway between those values. * <P>Also note that although the thumbs must always be between zero and one: the minimum * and maximum thumbs do not have to be zero and one. The user can adjust them so the * minimum thumb is, say, .2f, and the maximum thumb is .5f. * */ public abstract class MultiThumbSlider extends JComponent { private static final long serialVersionUID = 1L; /** The property that is changed when <code>setSelectedThumb()</code> is called. */ public static final String SELECTED_THUMB_PROPERTY = "selected thumb"; /** The property that is changed when <code>setInverted(b)</code> is called. */ public static final String INVERTED_PROPERTY = "inverted"; /** The property that is changed when <code>setOrientation(i)</code> is called. */ public static final String ORIENTATION_PROPERTY = "orientation"; /** The property that is changed when <code>setValues()</code> is called. * Note this is used when either the positions or the values are updated, because * they need to be updated at the same time to maintain an exact one-to-one * ratio. */ public static final String VALUES_PROPERTY = "values"; /** The property that is changed when <code>setValueIsAdjusting(b)</code> is called. */ public static final String ADJUST_PROPERTY = "adjusting"; /** The property that is changed when <code>setPaintTicks(b)</code> is called. */ public static final String PAINT_TICKS_PROPERTY = "paint ticks"; /** The positions of the thumbs */ protected float[] thumbPositions = new float[0]; /** The values for each thumb */ Object[] values = new Object[0]; /** Whether thumbs are automatically added when the user clicks * in a space with no existing thumbs */ boolean autoAdd = true; /** Whether the UI is currently adjusting values. */ boolean adjusting = false; /** Whether this slider is HORIZONTAL or VERTICAL. */ int orientation; /** Whether this slider is inverted or not. */ boolean inverted = false; /** Whether tickmarks should be painted on this slider. */ boolean paintTicks = false; /** ChangeListeners registered with this slider. */ List<ChangeListener> changeListeners; /** The orientation constant for a horizontal slider. */ public static final int HORIZONTAL = SwingConstants.HORIZONTAL; /** The orientation constant for a vertical slider. */ public static final int VERTICAL = SwingConstants.VERTICAL; /** Creates a new MultiThumbSlider. * * @param orientation must be <code>HORIZONTAL</code> or <code>VERTICAL</code> * @param thumbPositions an array of values from zero to one. * @param values an array of values, each value corresponds to a value in <code>thumbPositions</code>. */ public MultiThumbSlider(int orientation, float[] thumbPositions, Object[] values) { setOrientation(orientation); setValues(thumbPositions,values); setFocusable(true); updateUI(); } /** This listener will be notified when the colors/positions of * this slider are modified. * <P>Note you can also listen to these events by listening to * the <code>VALUES_PROPERTY</code>, but this mechanism is provided * as a convenience to resemble the <code>JSlider</code> model. * @param l the <code>ChangeListener</code> to add. */ public void addChangeListener(ChangeListener l) { if(changeListeners==null) changeListeners = new Vector<ChangeListener>(); if(changeListeners.contains(l)) return; changeListeners.add(l); } /** Removes a <code>ChangeListener</code> from this slider. */ public void removeChangeListener(ChangeListener l) { if(changeListeners==null) return; changeListeners.remove(l); } /** Invokes all the ChangeListeners. */ protected void fireChangeListeners() { if(changeListeners==null) return; for(int a = 0; a<changeListeners.size(); a++) { try { (changeListeners.get(a)).stateChanged(new ChangeEvent(this)); } catch(Throwable t) { t.printStackTrace(); } } } /** Depending on which thumb is selected, this may shift the focus * to the next available thumb, or it may shift the focus to the * next focusable <code>JComponent</code>. */ @Override public void transferFocus() { transferFocus(true); } /** Shifts the focus forward or backward. * This may decide to select another thumb, or it may * call <code>super.transferFocus()</code> to let the * next JComponent receive the focus. * * @param forward whether we're shifting forward or backward */ private void transferFocus(boolean forward) { int direction = (forward) ? 1 : -1; //because vertical sliders are technically inverted already: if(orientation==VERTICAL) direction = direction*-1; //because inverted sliders are, well, inverted: if(inverted) direction = direction*-1; int selectedThumb = getSelectedThumb(); if(direction==1) { if(selectedThumb!=thumbPositions.length-1) { setSelectedThumb(selectedThumb+1); return; } } else { if(selectedThumb!=0) { setSelectedThumb(selectedThumb-1); return; } } if(forward) { super.transferFocus(); } else { super.transferFocusBackward(); } } /** Depending on which thumb is selected, this may shift the focus * to the previous available thumb, or it may shift the focus to the * previous focusable <code>JComponent</code>. */ @Override public void transferFocusBackward() { transferFocus(false); } /** This returns a value at a certain position on this slider. * <P>Subclasses implementing this method should note that * this method cannot return null. If the <code>pos</code> argument * is outside the domain of thumbs, then a value still needs to be * returned. * * @param pos a position between zero and one * @return a value that corresponds to the position <code>pos</code> */ public abstract Object getValue(float pos); /** Removes a specific thumb * * @param thumbIndex the thumb index to remove. */ public void removeThumb(int thumbIndex) { if(thumbIndex<=0 || thumbIndex>thumbPositions.length) throw new IllegalArgumentException("There is not thumb at index "+thumbIndex+" to remove."); float[] f = new float[thumbPositions.length-1]; Object[] c = new Object[values.length-1]; System.arraycopy(thumbPositions, 0, f, 0, thumbIndex); System.arraycopy(values, 0, c, 0, thumbIndex); System.arraycopy(thumbPositions, thumbIndex+1, f, thumbIndex, f.length-thumbIndex); System.arraycopy(values, thumbIndex+1, c, thumbIndex, f.length-thumbIndex); setValues(f,c); } /** An optional method subclasses can override to react to the user's * double-click. When a thumb is double-clicked the user is trying to edit * the value for that thumb. A double-click probably * suggests the user wants a detailed set of controls to edit a value, such * as a dialog. * <P>Note this method will be called with arguments (-1,-1) if * the space bar or return key is pressed. * <P>By default this method does nothing, and returns <code>false</code> * <P>Note the (x,y) information passed to this method is only provided so * subclasses can position components (such as a JPopupMenu). It can be * assumed for a double-click event that the user has selected a thumb * (since one click will click/create a thumb) and intends to edit the currently * selected thumb. * @param x the x-value of the mouse click location * @param y the y-value of the mouse click location * @return <code>true</code> if this event was consumed, or acted upon. * <code>false</code> if this is unimplemented. */ public boolean doDoubleClick(int x,int y) { return false; } /** An optional method subclasses can override to react to the user's * request for a contextual menu. When a thumb is right-clicked the * user is trying to edit the value for that thumb. A right-click probably * suggests the user wants very quick, simple options to adjust a thumb. * <P>By default this method does nothing, and returns <code>false</code> * @param x the x-value of the mouse click location * @param y the y-value of the mouse click location * @return <code>true</code> if this event was consumed, or acted upon. * <code>false</code> if this is unimplemented. */ public boolean doPopup(int x,int y) { return false; } /** Tells if tick marks are to be painted. * @return whether ticks should be painted on this slider. */ public boolean isPaintTicks() { return paintTicks; } /** Turns on/off the painted tick marks for this slider. * <P>This triggers a <code>PropertyChangeEvent</code> for * <code>PAINT_TICKS_PROPERTY</code>. * @param b whether tick marks should be painted */ public void setPaintTicks(boolean b) { if(b==paintTicks) return; paintTicks = b; firePropertyChange(PAINT_TICKS_PROPERTY, new Boolean(!b), new Boolean(b)); } /** This inserts a thumb at a position indicated. * <P>This method relies on the abstract <code>getValue(float)</code> to * determine what value to put at the new thumb location. * * @param pos the new thumb position * @return the index of the newly created thumb */ public int addThumb(float pos) { if(pos<0 || pos>1) throw new IllegalArgumentException("the new position ("+pos+") must be between zero and one"); Object newValue = getValue(pos); float[] f = new float[thumbPositions.length+1]; Object[] c = new Object[values.length+1]; int newIndex = -1; if(pos<thumbPositions[0]) { System.arraycopy(thumbPositions,0,f,1,thumbPositions.length); System.arraycopy(values,0,c,1,values.length); newIndex = 0; f[0] = pos; c[0] = newValue; } else if(pos>thumbPositions[thumbPositions.length-1]) { System.arraycopy(thumbPositions,0,f,0,thumbPositions.length); System.arraycopy(values,0,c,0,values.length); newIndex = f.length-1; f[f.length-1] = pos; c[c.length-1] = newValue; } else { boolean addedYet = false; for(int a = 0; a<f.length; a++) { if(addedYet==false && thumbPositions[a]<pos) { f[a] = thumbPositions[a]; c[a] = values[a]; } else { if(addedYet==false) { c[a] = newValue; f[a] = pos; addedYet = true; newIndex = a; } else { f[a] = thumbPositions[a-1]; c[a] = values[a-1]; } } } } setValues(f,c); return newIndex; } /** This is used to notify other objects when the user is in the process * of adjusting values in this slider. * <P>A listener may not want to act on certain changes until this property * is <code>false</code> if it is expensive to process certain changes. * * <P>This triggers a <code>PropertyChangeEvent</code> for * <code>ADJUST_PROPERTY</code>. * @param b */ public void setValueIsAdjusting(boolean b) { if(b==adjusting) return; adjusting = b; firePropertyChange(ADJUST_PROPERTY,new Boolean(!b),new Boolean(b)); } /** <code>true</code> if the user is current modifying this component. * @return the value of the <code>adjusting</code> property */ public boolean isValueAdjusting() { return adjusting; } /** The thumb positions for this slider. * <P>There is a one-to-one correspondence between this array and the * <code>getValues()</code> array. * <P>This array is always sorted in ascending order. * * @return an array of the positions of thumbs. */ public float[] getThumbPositions() { float[] f = new float[thumbPositions.length]; System.arraycopy(thumbPositions,0,f,0,f.length); return f; } /** The values for thumbs for this slider. * <P>There is a one-to-one correspondence between this array and the * <code>getThumbPositions()</code> array. * * @return an array of the values associated with each thumb. */ public Object[] getValues() { Object[] c = new Object[values.length]; System.arraycopy(values,0,c,0,c.length); return c; } /** * * @param f an array of floats * @return a string representation of f */ private static String toString(float[] f) { StringBuffer sb = new StringBuffer(); sb.append('['); for(int a = 0; a<f.length; a++) { sb.append(Float.toString(f[a])); if(a!=f.length-1) { sb.append(", "); } } sb.append(']'); return sb.toString(); } /** This assigns new positions/values for the thumbs in this slider. * The two must be assigned at exactly the same time, so there is * always the same number of thumbs/sliders. * * <P>This triggers a <code>PropertyChangeEvent</code> for * <code>VALUES_PROPERTY</code>, and possibly for the * <code>SELECTED_THUMB_PROPERTY</code> if that had to be adjusted, too. * * @param thumbPositions an array of the new position of each thumb * @param values an array of the value associated with each thumb * @throws IllegalArgumentException if the size of the arrays are different, * or if the thumbPositions array is not sorted in ascending order. */ public void setValues(float[] thumbPositions,Object[] values) { if(values.length!=thumbPositions.length) throw new IllegalArgumentException("there number of positions ("+thumbPositions.length+") must equal the number of values ("+values.length+")"); for(int a = 0; a<values.length; a++) { if(values[a]==null) throw new NullPointerException(); if(a>0 && thumbPositions[a]<thumbPositions[a-1]) throw new IllegalArgumentException("the thumb positions must be ascending order ("+toString(thumbPositions)+")"); if(thumbPositions[a]<0 || thumbPositions[a]>1) throw new IllegalArgumentException("illegal thumb value "+thumbPositions[a]+" (must be between zero and one)"); } //don't clone arrays and fire off events if //there really is no change here: if(thumbPositions.length==this.thumbPositions.length) { boolean equal = true; for(int a = 0; a<thumbPositions.length && equal; a++) { if(thumbPositions[a]!=this.thumbPositions[a]) equal = false; } for(int a = 0; a<values.length && equal; a++) { if(!values[a].equals(this.values[a])) equal = false; } if(equal) return; //no change! go home. } this.thumbPositions = new float[thumbPositions.length]; System.arraycopy(thumbPositions,0,this.thumbPositions,0,thumbPositions.length); this.values = new Object[values.length]; System.arraycopy(values,0,this.values,0,values.length); int oldThumb = getSelectedThumb(); int newThumb = oldThumb; if(newThumb>=thumbPositions.length) { newThumb = thumbPositions.length-1; } firePropertyChange(VALUES_PROPERTY, null, values); if(oldThumb!=newThumb) { setSelectedThumb(newThumb); } fireChangeListeners(); } /** The number of thumbs in this slider. * * @return the number of thumbs. */ public int getThumbCount() { return thumbPositions.length; } /** Assigns the currently selected thumb. A value of -1 indicates * that no thumb is currently selected. * <P>A slider should always have a selected thumb if it has the keyboard focus, though, * so be careful when you modify this. * <P>This triggers a <code>PropertyChangeEvent</code> for * <code>SELECTED_THUMB_PROPERTY</code>. * * @param index the new selected thumb */ public void setSelectedThumb(int index) { putClientProperty(SELECTED_THUMB_PROPERTY,new Integer(index)); } /** Returns the selected thumb index, or -1 if this component doesn't have * the keyboard focus. * * @return the selected thumb index */ public int getSelectedThumb() { return getSelectedThumb(true); } /** Returns the currently selected thumb index. * <P>Note this might be -1, indicating that there is no selected thumb. * * <P>It is recommend you use the <code>getSelectedThumb()</code> method * most of the time. This method is made public so UI's can provide * a better user experience as this component gains and loses focus. * * @param ignoreIfUnfocused if this component doesn't have focus and this * is <code>true</code>, then this returns -1. If this is <code>false</code> * then this returns the internal value used to store the selected index, but * the user may not realize this thumb is "selected". * @return the selected thumb */ public int getSelectedThumb(boolean ignoreIfUnfocused) { if(hasFocus()==false && ignoreIfUnfocused) return -1; Integer i = (Integer)getClientProperty(SELECTED_THUMB_PROPERTY); if(i==null) return -1; return i.intValue(); } /** Controls whether thumbs are automatically added when the * user clicks in a space that doesn't already have a thumb. * * @param b whether auto adding is active or not */ public void setAutoAdding(boolean b) { autoAdd = b; } /** Whether thumbs are automatically added when the * user clicks in a space that doesn't already have a thumb. */ public boolean isAutoAdding() { return autoAdd; } /** The orientation of this slider. * * @return HORIZONTAL or VERTICAL */ public int getOrientation() { return orientation; } /** Reassign the orientation of this slider. * * @param i must be HORIZONTAL or VERTICAL */ public void setOrientation(int i) { if(!(i==SwingConstants.HORIZONTAL || i==SwingConstants.VERTICAL)) throw new IllegalArgumentException("the orientation must be HORIZONTAL or VERTICAL"); if(orientation==i) return; int oldValue = orientation; orientation = i; firePropertyChange(ORIENTATION_PROPERTY, new Integer(oldValue), new Integer(i)); } /** Whether this slider is inverted or not. */ public boolean isInverted() { return inverted; } /** Assigns whether this slider is inverted or not. * * <P>This triggers a <code>PropertyChangeEvent</code> for * <code>INVERTED_PROPERTY</code>. */ public void setInverted(boolean b) { if(inverted==b) return; inverted = b; firePropertyChange(INVERTED_PROPERTY, new Boolean(!b), new Boolean(b)); } }