/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package jp.co.cyberagent.android.gpuimage;
/**
* Applies a grayscale effect to the image.
*/
public class GPUImageGrayscaleFilter extends GPUImageFilter {
public static final String GRAYSCALE_FRAGMENT_SHADER = "" +
"precision highp float;\n" +
"\n" +
"varying vec2 textureCoordinate;\n" +
"\n" +
"uniform sampler2D inputImageTexture;\n" +
"\n" +
"const highp vec3 W = vec3(0.2125, 0.7154, 0.0721);\n" +
"\n" +
"void main()\n" +
"{\n" +
" lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
" float luminance = dot(textureColor.rgb, W);\n" +
"\n" +
" gl_FragColor = vec4(vec3(luminance), textureColor.a);\n" +
"}";
public GPUImageGrayscaleFilter() {
super(NO_FILTER_VERTEX_SHADER, GRAYSCALE_FRAGMENT_SHADER);
}
}