/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; /** * Applies a grayscale effect to the image. */ public class GPUImageGrayscaleFilter extends GPUImageFilter { public static final String GRAYSCALE_FRAGMENT_SHADER = "" + "precision highp float;\n" + "\n" + "varying vec2 textureCoordinate;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "\n" + "const highp vec3 W = vec3(0.2125, 0.7154, 0.0721);\n" + "\n" + "void main()\n" + "{\n" + " lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " float luminance = dot(textureColor.rgb, W);\n" + "\n" + " gl_FragColor = vec4(vec3(luminance), textureColor.a);\n" + "}"; public GPUImageGrayscaleFilter() { super(NO_FILTER_VERTEX_SHADER, GRAYSCALE_FRAGMENT_SHADER); } }