/* * Copyright (C) 2012 CyberAgent * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.co.cyberagent.android.gpuimage; /** * Invert all the colors in the image. */ public class GPUImageColorInvertFilter extends GPUImageFilter { public static final String COLOR_INVERT_FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + "\n" + "uniform sampler2D inputImageTexture;\n" + "\n" + "void main()\n" + "{\n" + " lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" + " \n" + " gl_FragColor = vec4((1.0 - textureColor.rgb), textureColor.w);\n" + "}"; public GPUImageColorInvertFilter() { super(NO_FILTER_VERTEX_SHADER, COLOR_INVERT_FRAGMENT_SHADER); } }