package me.McKiller5252.particlepack.utility; import org.bukkit.Color; import org.bukkit.FireworkEffect; import org.bukkit.Location; import org.bukkit.entity.Firework; import org.bukkit.inventory.meta.FireworkMeta; import java.util.ArrayList; import java.util.Random; public class RandomFireworks { private static RandomFireworks fireWorks = new RandomFireworks(); public static RandomFireworks getManager(){ return fireWorks; } ArrayList<Color> colors = new ArrayList<Color>(); ArrayList<FireworkEffect.Type> types = new ArrayList<FireworkEffect.Type>(); public void addColors(){ colors.add(Color.WHITE); colors.add(Color.PURPLE); colors.add(Color.RED); colors.add(Color.GREEN); colors.add(Color.AQUA); colors.add(Color.BLUE); colors.add(Color.FUCHSIA); colors.add(Color.GRAY); colors.add(Color.LIME); colors.add(Color.MAROON); colors.add(Color.YELLOW); colors.add(Color.SILVER); colors.add(Color.TEAL); colors.add(Color.ORANGE); colors.add(Color.OLIVE); colors.add(Color.NAVY); colors.add(Color.BLACK); } public void addTypes(){ types.add(FireworkEffect.Type.BURST); types.add(FireworkEffect.Type.BALL); types.add(FireworkEffect.Type.BALL_LARGE); types.add(FireworkEffect.Type.CREEPER); types.add(FireworkEffect.Type.STAR); } public FireworkEffect.Type getRandomType(){ int size = types.size(); Random ran = new Random(); FireworkEffect.Type theType = types.get(ran.nextInt(size)); return theType; } public Color getRandomColor(){ int size = colors.size(); Random ran = new Random(); Color color = colors.get(ran.nextInt(size));return color; } public void launchRandomFirework(Location loc){ Firework fw = loc.getWorld().spawn(loc, Firework.class); FireworkMeta fm = fw.getFireworkMeta(); fm.setPower(1); fm.addEffects(FireworkEffect.builder().with(getRandomType()).withColor(getRandomColor()).build()); fw.setFireworkMeta(fm); } }