/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package org.mt4j.util.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.media.opengl.GL;
/*
* This class combines OpenGL 20 functionality and old OpenGL 1.1 functionality for Jogl Desktop Usage!
*/
/**
* An implementation of the {@link GL20} and {@link GL11} interface based on Jogl. Note that Jogl shaders and OpenGL ES shaders will not be 100%
* compatible. Some glGetXXX methods are not implemented.
*
* @author mzechner
*
*/
public final class JoglGL20Plus implements GL20, GL11, GL11Plus {
private final GL gl;
public JoglGL20Plus (GL gl) {
this.gl = gl;
}
@Override
public void setSwapInterval(int interval) {
gl.setSwapInterval(interval);
}
@Override
public boolean isExtensionAvailable(String name) {
return gl.isExtensionAvailable(name);
}
//Added for backwards compatibility
@Override
public void glCallList(int id) {
gl.glCallList(id);
}
@Override
public void glCallLists(int arg0, int arg1, Buffer arg2) {
gl.glCallLists(arg0, arg1, arg2);
}
@Override
public int glGenLists(int id) {
return gl.glGenLists(id);
}
@Override
public void glPushAttrib(int att){
gl.glPushAttrib(att);
}
@Override
public void glPopAttrib(){
gl.glPopAttrib();
}
@Override
public void glLineStipple(int t, short stipple){
gl.glLineStipple(t, stipple);
}
@Override
public void glTexImage1D(
int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer data)
{
gl.glTexImage1D(target, level, internalFormat, width, border, format, type, data);
}
@Override
public void glTexSubImage1D(
int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
{
gl.glTexSubImage1D(target,level,xoffset,width,format,type, pixels);
}
@Override
public void glGetTexImage(
int target,
int level,
int format,
int type,
Buffer img)
{
gl.glGetTexImage(target, level, format, type, img);
}
@Override
public void glColorMaterial(int face, int mode){
gl.glColorMaterial(face, mode);
}
@Override
public void glNewList(int id, int mode) {
gl.glNewList(id, mode);
}
@Override
public void glEndList(){
gl.glEndList();
}
@Override
public void glDeleteLists(int list, int range){
gl.glDeleteLists(list, range);
}
//TODO dont check in drawMethods if glDrawBuffer supported
//-> just cast -> but check at setUseVBOs() and setUseDisplaylists() if correct gl version
//FIXME GL20 stuff
@Override public void glActiveTexture (int texture) {
gl.glActiveTexture(texture);
}
@Override public void glAttachShader (int program, int shader) {
gl.glAttachShader(program, shader);
}
@Override public void glBindAttribLocation (int program, int index, String name) {
gl.glBindAttribLocation(program, index, name);
}
@Override public void glBindBuffer (int target, int buffer) {
gl.glBindBuffer(target, buffer);
}
@Override public void glBindFramebuffer (int target, int framebuffer) {
gl.glBindFramebufferEXT(target, framebuffer);
}
@Override public void glBindRenderbuffer (int target, int renderbuffer) {
gl.glBindRenderbufferEXT(target, renderbuffer);
}
@Override public void glBindTexture (int target, int texture) {
gl.glBindTexture(target, texture);
}
@Override public void glBlendColor (float red, float green, float blue, float alpha) {
gl.glBlendColor(red, green, blue, alpha);
}
@Override public void glBlendEquation (int mode) {
gl.glBlendEquation(mode);
}
@Override public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
gl.glBlendEquationSeparate(modeRGB, modeAlpha);
}
@Override public void glBlendFunc (int sfactor, int dfactor) {
gl.glBlendFunc(sfactor, dfactor);
}
@Override public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
gl.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
@Override public void glBufferData (int target, int size, Buffer data, int usage) {
gl.glBufferData(target, size, data, usage);
}
@Override public void glBufferSubData (int target, int offset, int size, Buffer data) {
gl.glBufferSubData(target, offset, size, data);
}
@Override public int glCheckFramebufferStatus (int target) {
return gl.glCheckFramebufferStatusEXT(target);
}
@Override public void glClear (int mask) {
gl.glClear(mask);
}
@Override public void glClearColor (float red, float green, float blue, float alpha) {
gl.glClearColor(red, green, blue, alpha);
}
@Override public void glClearDepthf (float depth) {
gl.glClearDepth(depth);
}
@Override public void glClearStencil (int s) {
gl.glClearStencil(s);
}
@Override public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
gl.glColorMask(red, green, blue, alpha);
}
@Override public void glCompileShader (int shader) {
gl.glCompileShader(shader);
}
@Override public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
int imageSize, Buffer data) {
gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
@Override public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height,
int format, int imageSize, Buffer data) {
gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
@Override public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height,
int border) {
gl.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
@Override public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
gl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
@Override public int glCreateProgram () {
return gl.glCreateProgram();
}
@Override public int glCreateShader (int type) {
return gl.glCreateShader(type);
}
@Override public void glCullFace (int mode) {
gl.glCullFace(mode);
}
@Override public void glDeleteBuffers (int n, IntBuffer buffers) {
gl.glDeleteBuffers(n, buffers);
}
@Override public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
gl.glDeleteFramebuffersEXT(n, framebuffers);
}
@Override public void glDeleteProgram (int program) {
gl.glDeleteProgram(program);
}
@Override public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
gl.glDeleteRenderbuffersEXT(n, renderbuffers);
}
@Override public void glDeleteShader (int shader) {
gl.glDeleteShader(shader);
}
@Override public void glDeleteTextures (int n, IntBuffer textures) {
gl.glDeleteTextures(n, textures);
}
@Override public void glDepthFunc (int func) {
gl.glDepthFunc(func);
}
@Override public void glDepthMask (boolean flag) {
gl.glDepthMask(flag);
}
@Override public void glDepthRangef (float zNear, float zFar) {
gl.glDepthRange(zNear, zFar);
}
@Override public void glDetachShader (int program, int shader) {
gl.glDetachShader(program, shader);
}
@Override public void glDisable (int cap) {
gl.glDisable(cap);
}
@Override public void glDisableVertexAttribArray (int index) {
gl.glDisableVertexAttribArray(index);
}
@Override public void glDrawArrays (int mode, int first, int count) {
gl.glDrawArrays(mode, first, count);
}
@Override public void glDrawElements (int mode, int count, int type, Buffer indices) {
gl.glDrawElements(mode, count, type, indices);
}
@Override public void glEnable (int cap) {
gl.glEnable(cap);
}
@Override public void glEnableVertexAttribArray (int index) {
gl.glEnableVertexAttribArray(index);
}
@Override public void glFinish () {
gl.glFinish();
}
@Override public void glFlush () {
gl.glFlush();
}
@Override public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
gl.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
}
@Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
gl.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
}
@Override public void glFrontFace (int mode) {
gl.glFrontFace(mode);
}
@Override public void glGenBuffers (int n, IntBuffer buffers) {
gl.glGenBuffers(n, buffers);
}
@Override public void glGenFramebuffers (int n, IntBuffer framebuffers) {
gl.glGenFramebuffersEXT(n, framebuffers);
}
@Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
gl.glGenRenderbuffersEXT(n, renderbuffers);
}
@Override public void glGenTextures (int n, IntBuffer textures) {
gl.glGenTextures(n, textures);
}
@Override public void glGenerateMipmap (int target) {
gl.glGenerateMipmapEXT(target);
}
@Override public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
throw new UnsupportedOperationException("not implemented"); // FIXME
}
@Override public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
throw new UnsupportedOperationException("not implemented"); // FIXME
}
@Override public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
gl.glGetAttachedShaders(program, maxcount, (IntBuffer)count, shaders);
}
@Override public int glGetAttribLocation (int program, String name) {
return gl.glGetAttribLocation(program, name);
}
@Override public void glGetBooleanv (int pname, Buffer params) {
throw new UnsupportedOperationException("not implemented"); // FIXME
}
@Override public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
gl.glGetBufferParameteriv(target, pname, params);
}
@Override public int glGetError () {
return gl.glGetError();
}
@Override public void glGetFloatv (int pname, FloatBuffer params) {
gl.glGetFloatv(pname, params);
}
@Override public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
gl.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
}
@Override public void glGetIntegerv (int pname, IntBuffer params) {
gl.glGetIntegerv(pname, params);
}
@Override public String glGetProgramInfoLog (int program) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
gl.glGetProgramInfoLog(program, 1024 * 10, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override public void glGetProgramiv (int program, int pname, IntBuffer params) {
gl.glGetProgramiv(program, pname, params);
}
@Override public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
gl.glGetRenderbufferParameterivEXT(target, pname, params);
}
@Override public String glGetShaderInfoLog (int shader) {
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
buffer.order(ByteOrder.nativeOrder());
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
tmp.order(ByteOrder.nativeOrder());
IntBuffer intBuffer = tmp.asIntBuffer();
gl.glGetShaderInfoLog(shader, 1024 * 10, intBuffer, buffer);
int numBytes = intBuffer.get(0);
byte[] bytes = new byte[numBytes];
buffer.get(bytes);
return new String(bytes);
}
@Override public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) {
throw new UnsupportedOperationException("unsupported, won't implement.");
}
@Override public void glGetShaderiv (int shader, int pname, IntBuffer params) {
gl.glGetShaderiv(shader, pname, params);
}
@Override public String glGetString (int name) {
return gl.glGetString(name);
}
@Override public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
gl.glGetTexParameterfv(target, pname, params);
}
@Override public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
gl.glGetTexParameteriv(target, pname, params);
}
@Override public int glGetUniformLocation (int program, String name) {
return gl.glGetUniformLocation(program, name);
}
@Override public void glGetUniformfv (int program, int location, FloatBuffer params) {
gl.glGetUniformfv(program, location, params);
}
@Override public void glGetUniformiv (int program, int location, IntBuffer params) {
gl.glGetUniformiv(program, location, params);
}
@Override public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
gl.glGetVertexAttribfv(index, pname, params);
}
@Override public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
gl.glGetVertexAttribiv(index, pname, params);
}
@Override public void glHint (int target, int mode) {
gl.glHint(target, mode);
}
@Override public boolean glIsBuffer (int buffer) {
return gl.glIsBuffer(buffer);
}
@Override public boolean glIsEnabled (int cap) {
return gl.glIsEnabled(cap);
}
@Override public boolean glIsFramebuffer (int framebuffer) {
return gl.glIsFramebufferEXT(framebuffer);
}
@Override public boolean glIsProgram (int program) {
return gl.glIsProgram(program);
}
@Override public boolean glIsRenderbuffer (int renderbuffer) {
return gl.glIsRenderbufferEXT(renderbuffer);
}
@Override public boolean glIsShader (int shader) {
return gl.glIsShader(shader);
}
@Override public boolean glIsTexture (int texture) {
return gl.glIsTexture(texture);
}
@Override public void glLineWidth (float width) {
gl.glLineWidth(width);
}
@Override public void glLinkProgram (int program) {
gl.glLinkProgram(program);
}
@Override public void glPixelStorei (int pname, int param) {
gl.glPixelStorei(pname, param);
}
@Override public void glPolygonOffset (float factor, float units) {
gl.glPolygonOffset(factor, units);
}
@Override public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
gl.glReadPixels(x, y, width, height, format, type, pixels);
}
@Override public void glReleaseShaderCompiler () {
// nothing to do here
}
@Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
gl.glRenderbufferStorageEXT(target, internalformat, width, height);
}
@Override public void glSampleCoverage (float value, boolean invert) {
gl.glSampleCoverage(value, invert);
}
@Override public void glScissor (int x, int y, int width, int height) {
gl.glScissor(x, y, width, height);
}
@Override public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
throw new UnsupportedOperationException("unsupported, won't implement");
}
@Override public void glShaderSource (int shader, String string) {
gl.glShaderSource(shader, 1, new String[] {string}, null, 0);
}
@Override public void glStencilFunc (int func, int ref, int mask) {
gl.glStencilFunc(func, ref, mask);
}
@Override public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
gl.glStencilFuncSeparate(face, func, ref, mask);
}
@Override public void glStencilMask (int mask) {
gl.glStencilMask(mask);
}
@Override public void glStencilMaskSeparate (int face, int mask) {
gl.glStencilMaskSeparate(face, mask);
}
@Override public void glStencilOp (int fail, int zfail, int zpass) {
gl.glStencilOp(fail, zfail, zpass);
}
@Override public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
gl.glStencilOpSeparate(face, fail, zfail, zpass);
}
@Override public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format,
int type, Buffer pixels) {
gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
@Override public void glTexParameterf (int target, int pname, float param) {
gl.glTexParameterf(target, pname, param);
}
@Override public void glTexParameterfv (int target, int pname, FloatBuffer params) {
gl.glTexParameterfv(target, pname, params);
}
@Override public void glTexParameteri (int target, int pname, int param) {
gl.glTexParameteri(target, pname, param);
}
@Override public void glTexParameteriv (int target, int pname, IntBuffer params) {
gl.glTexParameteriv(target, pname, params);
}
@Override public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
int type, Buffer pixels) {
gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@Override public void glUniform1f (int location, float x) {
gl.glUniform1f(location, x);
}
@Override public void glUniform1fv (int location, int count, FloatBuffer v) {
gl.glUniform1fv(location, count, v);
}
@Override public void glUniform1i (int location, int x) {
gl.glUniform1i(location, x);
}
@Override public void glUniform1iv (int location, int count, IntBuffer v) {
gl.glUniform1iv(location, count, v);
}
@Override public void glUniform2f (int location, float x, float y) {
gl.glUniform2f(location, x, y);
}
@Override public void glUniform2fv (int location, int count, FloatBuffer v) {
gl.glUniform2fv(location, count, v);
}
@Override public void glUniform2i (int location, int x, int y) {
gl.glUniform2i(location, x, y);
}
@Override public void glUniform2iv (int location, int count, IntBuffer v) {
gl.glUniform2iv(location, count, v);
}
@Override public void glUniform3f (int location, float x, float y, float z) {
gl.glUniform3f(location, x, y, z);
}
@Override public void glUniform3fv (int location, int count, FloatBuffer v) {
gl.glUniform3fv(location, count, v);
}
@Override public void glUniform3i (int location, int x, int y, int z) {
gl.glUniform3i(location, x, y, z);
}
@Override public void glUniform3iv (int location, int count, IntBuffer v) {
gl.glUniform3iv(location, count, v);
}
@Override public void glUniform4f (int location, float x, float y, float z, float w) {
gl.glUniform4f(location, x, y, z, w);
}
@Override public void glUniform4fv (int location, int count, FloatBuffer v) {
gl.glUniform4fv(location, count, v);
}
@Override public void glUniform4i (int location, int x, int y, int z, int w) {
gl.glUniform4i(location, x, y, z, w);
}
@Override public void glUniform4iv (int location, int count, IntBuffer v) {
gl.glUniform4iv(location, count, v);
}
@Override public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
gl.glUniformMatrix2fv(location, count, transpose, value);
}
@Override public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
gl.glUniformMatrix3fv(location, count, transpose, value);
}
@Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
gl.glUniformMatrix4fv(location, count, transpose, value);
}
@Override public void glUseProgram (int program) {
gl.glUseProgram(program);
}
@Override public void glValidateProgram (int program) {
gl.glValidateProgram(program);
}
@Override public void glVertexAttrib1f (int indx, float x) {
gl.glVertexAttrib1f(indx, x);
}
@Override public void glVertexAttrib1fv (int indx, FloatBuffer values) {
gl.glVertexAttrib1fv(indx, values);
}
@Override public void glVertexAttrib2f (int indx, float x, float y) {
gl.glVertexAttrib2f(indx, x, y);
}
@Override public void glVertexAttrib2fv (int indx, FloatBuffer values) {
gl.glVertexAttrib2fv(indx, values);
}
@Override public void glVertexAttrib3f (int indx, float x, float y, float z) {
gl.glVertexAttrib3f(indx, x, y, z);
}
@Override public void glVertexAttrib3fv (int indx, FloatBuffer values) {
gl.glVertexAttrib3fv(indx, values);
}
@Override public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
gl.glVertexAttrib4f(indx, x, y, z, w);
}
@Override public void glVertexAttrib4fv (int indx, FloatBuffer values) {
gl.glVertexAttrib4fv(indx, values);
}
@Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) {
gl.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@Override public void glViewport (int x, int y, int width, int height) {
gl.glViewport(x, y, width, height);
}
@Override public void glDrawElements (int mode, int count, int type, int indices) {
gl.glDrawElements(mode, count, type, indices);
}
@Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
gl.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
//FIXME
//gl10 stuff
@Override public final void glAlphaFunc (int func, float ref) {
gl.glAlphaFunc(func, ref);
}
@Override public final void glClientActiveTexture (int texture) {
try {
gl.glClientActiveTexture(texture);
} catch (Throwable ex) {
// FIXME this is for my lousy netbook...
}
}
@Override public final void glColor4f (float red, float green, float blue, float alpha) {
gl.glColor4f(red, green, blue, alpha);
}
@Override public final void glColorPointer (int size, int type, int stride, Buffer pointer) {
gl.glColorPointer(size, type, stride, pointer);
}
@Override public final void glDisableClientState (int array) {
gl.glDisableClientState(array);
}
@Override public final void glEnableClientState (int array) {
gl.glEnableClientState(array);
}
@Override public final void glFogf (int pname, float param) {
gl.glFogf(pname, param);
}
@Override public final void glFogfv (int pname, FloatBuffer params) {
gl.glFogfv(pname, params);
}
@Override public final void glFrustumf (float left, float right, float bottom, float top, float zNear, float zFar) {
gl.glFrustum(left, right, bottom, top, zNear, zFar);
}
@Override public final void glLightModelf (int pname, float param) {
gl.glLightModelf(pname, param);
}
@Override public final void glLightModelfv (int pname, FloatBuffer params) {
gl.glLightModelfv(pname, params);
}
@Override public final void glLightf (int light, int pname, float param) {
gl.glLightf(light, pname, param);
}
@Override public final void glLightfv (int light, int pname, FloatBuffer params) {
gl.glLightfv(light, pname, params);
}
@Override public final void glLoadIdentity () {
gl.glLoadIdentity();
}
@Override public final void glLoadMatrixf (FloatBuffer m) {
gl.glLoadMatrixf(m);
}
@Override public final void glLogicOp (int opcode) {
gl.glLogicOp(opcode);
}
@Override public final void glMaterialf (int face, int pname, float param) {
gl.glMaterialf(face, pname, param);
}
@Override public final void glMaterialfv (int face, int pname, FloatBuffer params) {
gl.glMaterialfv(face, pname, params);
}
@Override public final void glMatrixMode (int mode) {
gl.glMatrixMode(mode);
}
@Override public final void glMultMatrixf (FloatBuffer m) {
gl.glMultMatrixf(m);
}
@Override public final void glMultiTexCoord4f (int target, float s, float t, float r, float q) {
gl.glMultiTexCoord4f(target, s, t, r, q);
}
@Override public final void glNormal3f (float nx, float ny, float nz) {
gl.glNormal3f(nx, ny, nz);
}
@Override public final void glNormalPointer (int type, int stride, Buffer pointer) {
gl.glNormalPointer(type, stride, pointer);
}
@Override public final void glOrthof (float left, float right, float bottom, float top, float zNear, float zFar) {
gl.glOrtho(left, right, bottom, top, zNear, zFar);
}
@Override public final void glPointSize (float size) {
gl.glPointSize(size);
}
@Override public final void glPopMatrix () {
gl.glPopMatrix();
}
@Override public final void glPushMatrix () {
gl.glPushMatrix();
}
@Override public final void glRotatef (float angle, float x, float y, float z) {
gl.glRotatef(angle, x, y, z);
}
@Override public final void glScalef (float x, float y, float z) {
gl.glScalef(x, y, z);
}
@Override public final void glShadeModel (int mode) {
gl.glShadeModel(mode);
}
@Override public final void glTexCoordPointer (int size, int type, int stride, Buffer pointer) {
gl.glTexCoordPointer(size, type, stride, pointer);
}
@Override public final void glTexEnvf (int target, int pname, float param) {
gl.glTexEnvf(target, pname, param);
}
@Override public final void glTexEnvfv (int target, int pname, FloatBuffer params) {
gl.glTexEnvfv(target, pname, params);
}
@Override public final void glTranslatef (float x, float y, float z) {
gl.glTranslatef(x, y, z);
}
@Override public final void glVertexPointer (int size, int type, int stride, Buffer pointer) {
gl.glVertexPointer(size, GL10.GL_FLOAT, stride, pointer);
}
@Override public final void glDeleteTextures (int n, int[] textures, int offset) {
gl.glDeleteTextures(n, textures, offset);
}
@Override public final void glFogfv (int pname, float[] params, int offset) {
gl.glFogfv(pname, params, offset);
}
@Override public final void glGenTextures (int n, int[] textures, int offset) {
gl.glGenTextures(n, textures, offset);
}
@Override public final void glGetIntegerv (int pname, int[] params, int offset) {
gl.glGetIntegerv(pname, params, offset);
}
@Override public final void glLightModelfv (int pname, float[] params, int offset) {
gl.glLightModelfv(pname, params, offset);
}
@Override public final void glLightfv (int light, int pname, float[] params, int offset) {
gl.glLightfv(light, pname, params, offset);
}
@Override public final void glLoadMatrixf (float[] m, int offset) {
gl.glLoadMatrixf(m, offset);
}
@Override public final void glMaterialfv (int face, int pname, float[] params, int offset) {
gl.glMaterialfv(face, pname, params, offset);
}
@Override public final void glMultMatrixf (float[] m, int offset) {
gl.glMultMatrixf(m, offset);
}
@Override public final void glTexEnvfv (int target, int pname, float[] params, int offset) {
gl.glTexEnvfv(target, pname, params, offset);
}
@Override public void glPolygonMode (int face, int mode) {
gl.glPolygonMode(face, mode);
}
//FIXME
//GL11 stuff
@Override public void glClipPlanef (int plane, float[] equation, int offset) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glClipPlanef (int plane, FloatBuffer equation) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glColor4ub (byte red, byte green, byte blue, byte alpha) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glDeleteBuffers (int n, int[] buffers, int offset) {
gl.glDeleteBuffers(n, buffers, offset);
}
@Override public void glGenBuffers (int n, int[] buffers, int offset) {
gl.glGenBuffers(n, buffers, offset);
}
@Override public void glGetBooleanv (int pname, boolean[] params, int offset) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glGetBooleanv (int pname, IntBuffer params) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glGetBufferParameteriv (int target, int pname, int[] params, int offset) {
gl.glGetBufferParameteriv(target, pname, params, offset);
}
@Override public void glGetClipPlanef (int pname, float[] eqn, int offset) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glGetClipPlanef (int pname, FloatBuffer eqn) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glGetFloatv (int pname, float[] params, int offset) {
gl.glGetFloatv(pname, params, offset);
}
@Override public void glGetLightfv (int light, int pname, float[] params, int offset) {
gl.glGetLightfv(light, pname, params, offset);
}
@Override public void glGetLightfv (int light, int pname, FloatBuffer params) {
gl.glGetLightfv(light, pname, params);
}
@Override public void glGetMaterialfv (int face, int pname, float[] params, int offset) {
gl.glGetMaterialfv(face, pname, params, offset);
}
@Override public void glGetMaterialfv (int face, int pname, FloatBuffer params) {
gl.glGetMaterialfv(face, pname, params);
}
@Override public void glGetPointerv (int pname, Buffer[] params) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glGetTexEnviv (int env, int pname, int[] params, int offset) {
gl.glGetTexEnviv(env, pname, params, offset);
}
@Override public void glGetTexEnviv (int env, int pname, IntBuffer params) {
gl.glGetTexEnviv(env, pname, params);
}
@Override public void glGetTexParameterfv (int target, int pname, float[] params, int offset) {
gl.glGetTexParameterfv(target, pname, params, offset);
}
@Override public void glGetTexParameteriv (int target, int pname, int[] params, int offset) {
gl.glGetTexParameteriv(target, pname, params, offset);
}
@Override public void glPointParameterf (int pname, float param) {
gl.glPointParameterf(pname, param);
}
@Override public void glPointParameterfv (int pname, float[] params, int offset) {
gl.glPointParameterfv(pname, params, offset);
}
@Override public void glPointParameterfv (int pname, FloatBuffer params) {
gl.glPointParameterfv(pname, params);
}
@Override public void glPointSizePointerOES (int type, int stride, Buffer pointer) {
throw new UnsupportedOperationException("not implemented");
}
@Override public void glTexEnvi (int target, int pname, int param) {
gl.glTexEnvi(target, pname, param);
}
@Override public void glTexEnviv (int target, int pname, int[] params, int offset) {
gl.glTexEnviv(target, pname, params, offset);
}
@Override public void glTexEnviv (int target, int pname, IntBuffer params) {
gl.glTexEnviv(target, pname, params);
}
@Override public void glTexParameterfv (int target, int pname, float[] params, int offset) {
gl.glTexParameterfv(target, pname, params, offset);
}
@Override public void glTexParameteriv (int target, int pname, int[] params, int offset) {
gl.glTexParameteriv(target, pname, params, offset);
}
@Override public void glColorPointer (int size, int type, int stride, int pointer) {
gl.glColorPointer(size, type, stride, pointer);
}
@Override public void glNormalPointer (int type, int stride, int pointer) {
gl.glNormalPointer(type, stride, pointer);
}
@Override public void glTexCoordPointer (int size, int type, int stride, int pointer) {
gl.glTexCoordPointer(size, type, stride, pointer);
}
@Override public void glVertexPointer (int size, int type, int stride, int pointer) {
gl.glVertexPointer(size, type, stride, pointer);
}
}