/* * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package org.mt4j.util.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.media.opengl.GL; /** * An implementation of the {@link GL20} interface based on Jogl. Note that Jogl shaders and OpenGL ES shaders will not be 100% * compatible. Some glGetXXX methods are not implemented. * * @author mzechner * */ public final class JoglGL20 implements GL20 { private final GL gl; public JoglGL20 (GL gl) { this.gl = gl; } public void glCallList(int id) { gl.glCallList(id); } public void glCallLists(int arg0, int arg1, Buffer arg2) { gl.glCallLists(arg0, arg1, arg2); } public int glGenLists(int id) { return gl.glGenLists(id); } @Override public void glActiveTexture (int texture) { gl.glActiveTexture(texture); } @Override public void glAttachShader (int program, int shader) { gl.glAttachShader(program, shader); } @Override public void glBindAttribLocation (int program, int index, String name) { gl.glBindAttribLocation(program, index, name); } @Override public void glBindBuffer (int target, int buffer) { gl.glBindBuffer(target, buffer); } @Override public void glBindFramebuffer (int target, int framebuffer) { gl.glBindFramebufferEXT(target, framebuffer); } @Override public void glBindRenderbuffer (int target, int renderbuffer) { gl.glBindRenderbufferEXT(target, renderbuffer); } @Override public void glBindTexture (int target, int texture) { gl.glBindTexture(target, texture); } @Override public void glBlendColor (float red, float green, float blue, float alpha) { gl.glBlendColor(red, green, blue, alpha); } @Override public void glBlendEquation (int mode) { gl.glBlendEquation(mode); } @Override public void glBlendEquationSeparate (int modeRGB, int modeAlpha) { gl.glBlendEquationSeparate(modeRGB, modeAlpha); } @Override public void glBlendFunc (int sfactor, int dfactor) { gl.glBlendFunc(sfactor, dfactor); } @Override public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { gl.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } @Override public void glBufferData (int target, int size, Buffer data, int usage) { gl.glBufferData(target, size, data, usage); } @Override public void glBufferSubData (int target, int offset, int size, Buffer data) { gl.glBufferSubData(target, offset, size, data); } @Override public int glCheckFramebufferStatus (int target) { return gl.glCheckFramebufferStatusEXT(target); } @Override public void glClear (int mask) { gl.glClear(mask); } @Override public void glClearColor (float red, float green, float blue, float alpha) { gl.glClearColor(red, green, blue, alpha); } @Override public void glClearDepthf (float depth) { gl.glClearDepth(depth); } @Override public void glClearStencil (int s) { gl.glClearStencil(s); } @Override public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) { gl.glColorMask(red, green, blue, alpha); } @Override public void glCompileShader (int shader) { gl.glCompileShader(shader); } @Override public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } @Override public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { gl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } @Override public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) { gl.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } @Override public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { gl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } @Override public int glCreateProgram () { return gl.glCreateProgram(); } @Override public int glCreateShader (int type) { return gl.glCreateShader(type); } @Override public void glCullFace (int mode) { gl.glCullFace(mode); } @Override public void glDeleteBuffers (int n, IntBuffer buffers) { gl.glDeleteBuffers(n, buffers); } @Override public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { gl.glDeleteFramebuffersEXT(n, framebuffers); } @Override public void glDeleteProgram (int program) { gl.glDeleteProgram(program); } @Override public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { gl.glDeleteRenderbuffersEXT(n, renderbuffers); } @Override public void glDeleteShader (int shader) { gl.glDeleteShader(shader); } @Override public void glDeleteTextures (int n, IntBuffer textures) { gl.glDeleteTextures(n, textures); } @Override public void glDepthFunc (int func) { gl.glDepthFunc(func); } @Override public void glDepthMask (boolean flag) { gl.glDepthMask(flag); } @Override public void glDepthRangef (float zNear, float zFar) { gl.glDepthRange(zNear, zFar); } @Override public void glDetachShader (int program, int shader) { gl.glDetachShader(program, shader); } @Override public void glDisable (int cap) { gl.glDisable(cap); } @Override public void glDisableVertexAttribArray (int index) { gl.glDisableVertexAttribArray(index); } @Override public void glDrawArrays (int mode, int first, int count) { gl.glDrawArrays(mode, first, count); } @Override public void glDrawElements (int mode, int count, int type, Buffer indices) { gl.glDrawElements(mode, count, type, indices); } @Override public void glEnable (int cap) { gl.glEnable(cap); } @Override public void glEnableVertexAttribArray (int index) { gl.glEnableVertexAttribArray(index); } @Override public void glFinish () { gl.glFinish(); } @Override public void glFlush () { gl.glFlush(); } @Override public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) { gl.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } @Override public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { gl.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); } @Override public void glFrontFace (int mode) { gl.glFrontFace(mode); } @Override public void glGenBuffers (int n, IntBuffer buffers) { gl.glGenBuffers(n, buffers); } @Override public void glGenFramebuffers (int n, IntBuffer framebuffers) { gl.glGenFramebuffersEXT(n, framebuffers); } @Override public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { gl.glGenRenderbuffersEXT(n, renderbuffers); } @Override public void glGenTextures (int n, IntBuffer textures) { gl.glGenTextures(n, textures); } @Override public void glGenerateMipmap (int target) { gl.glGenerateMipmapEXT(target); } @Override public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) { throw new UnsupportedOperationException("not implemented"); // FIXME } @Override public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { throw new UnsupportedOperationException("not implemented"); // FIXME } @Override public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { gl.glGetAttachedShaders(program, maxcount, (IntBuffer)count, shaders); } @Override public int glGetAttribLocation (int program, String name) { return gl.glGetAttribLocation(program, name); } @Override public void glGetBooleanv (int pname, Buffer params) { throw new UnsupportedOperationException("not implemented"); // FIXME } @Override public void glGetBufferParameteriv (int target, int pname, IntBuffer params) { gl.glGetBufferParameteriv(target, pname, params); } @Override public int glGetError () { return gl.glGetError(); } @Override public void glGetFloatv (int pname, FloatBuffer params) { gl.glGetFloatv(pname, params); } @Override public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) { gl.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } @Override public void glGetIntegerv (int pname, IntBuffer params) { gl.glGetIntegerv(pname, params); } @Override public String glGetProgramInfoLog (int program) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); gl.glGetProgramInfoLog(program, 1024 * 10, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } @Override public void glGetProgramiv (int program, int pname, IntBuffer params) { gl.glGetProgramiv(program, pname, params); } @Override public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) { gl.glGetRenderbufferParameterivEXT(target, pname, params); } @Override public String glGetShaderInfoLog (int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); gl.glGetShaderInfoLog(shader, 1024 * 10, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } @Override public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { throw new UnsupportedOperationException("unsupported, won't implement"); } @Override public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) { throw new UnsupportedOperationException("unsupported, won't implement."); } @Override public void glGetShaderiv (int shader, int pname, IntBuffer params) { gl.glGetShaderiv(shader, pname, params); } @Override public String glGetString (int name) { return gl.glGetString(name); } @Override public void glGetTexParameterfv (int target, int pname, FloatBuffer params) { gl.glGetTexParameterfv(target, pname, params); } @Override public void glGetTexParameteriv (int target, int pname, IntBuffer params) { gl.glGetTexParameteriv(target, pname, params); } @Override public int glGetUniformLocation (int program, String name) { return gl.glGetUniformLocation(program, name); } @Override public void glGetUniformfv (int program, int location, FloatBuffer params) { gl.glGetUniformfv(program, location, params); } @Override public void glGetUniformiv (int program, int location, IntBuffer params) { gl.glGetUniformiv(program, location, params); } @Override public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) { throw new UnsupportedOperationException("unsupported, won't implement"); } @Override public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) { gl.glGetVertexAttribfv(index, pname, params); } @Override public void glGetVertexAttribiv (int index, int pname, IntBuffer params) { gl.glGetVertexAttribiv(index, pname, params); } @Override public void glHint (int target, int mode) { gl.glHint(target, mode); } @Override public boolean glIsBuffer (int buffer) { return gl.glIsBuffer(buffer); } @Override public boolean glIsEnabled (int cap) { return gl.glIsEnabled(cap); } @Override public boolean glIsFramebuffer (int framebuffer) { return gl.glIsFramebufferEXT(framebuffer); } @Override public boolean glIsProgram (int program) { return gl.glIsProgram(program); } @Override public boolean glIsRenderbuffer (int renderbuffer) { return gl.glIsRenderbufferEXT(renderbuffer); } @Override public boolean glIsShader (int shader) { return gl.glIsShader(shader); } @Override public boolean glIsTexture (int texture) { return gl.glIsTexture(texture); } @Override public void glLineWidth (float width) { gl.glLineWidth(width); } @Override public void glLinkProgram (int program) { gl.glLinkProgram(program); } @Override public void glPixelStorei (int pname, int param) { gl.glPixelStorei(pname, param); } @Override public void glPolygonOffset (float factor, float units) { gl.glPolygonOffset(factor, units); } @Override public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { gl.glReadPixels(x, y, width, height, format, type, pixels); } @Override public void glReleaseShaderCompiler () { // nothing to do here } @Override public void glRenderbufferStorage (int target, int internalformat, int width, int height) { gl.glRenderbufferStorageEXT(target, internalformat, width, height); } @Override public void glSampleCoverage (float value, boolean invert) { gl.glSampleCoverage(value, invert); } @Override public void glScissor (int x, int y, int width, int height) { gl.glScissor(x, y, width, height); } @Override public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { throw new UnsupportedOperationException("unsupported, won't implement"); } @Override public void glShaderSource (int shader, String string) { gl.glShaderSource(shader, 1, new String[] {string}, null, 0); } @Override public void glStencilFunc (int func, int ref, int mask) { gl.glStencilFunc(func, ref, mask); } @Override public void glStencilFuncSeparate (int face, int func, int ref, int mask) { gl.glStencilFuncSeparate(face, func, ref, mask); } @Override public void glStencilMask (int mask) { gl.glStencilMask(mask); } @Override public void glStencilMaskSeparate (int face, int mask) { gl.glStencilMaskSeparate(face, mask); } @Override public void glStencilOp (int fail, int zfail, int zpass) { gl.glStencilOp(fail, zfail, zpass); } @Override public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { gl.glStencilOpSeparate(face, fail, zfail, zpass); } @Override public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } @Override public void glTexParameterf (int target, int pname, float param) { gl.glTexParameterf(target, pname, param); } @Override public void glTexParameterfv (int target, int pname, FloatBuffer params) { gl.glTexParameterfv(target, pname, params); } @Override public void glTexParameteri (int target, int pname, int param) { gl.glTexParameteri(target, pname, param); } @Override public void glTexParameteriv (int target, int pname, IntBuffer params) { gl.glTexParameteriv(target, pname, params); } @Override public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } @Override public void glUniform1f (int location, float x) { gl.glUniform1f(location, x); } @Override public void glUniform1fv (int location, int count, FloatBuffer v) { gl.glUniform1fv(location, count, v); } @Override public void glUniform1i (int location, int x) { gl.glUniform1i(location, x); } @Override public void glUniform1iv (int location, int count, IntBuffer v) { gl.glUniform1iv(location, count, v); } @Override public void glUniform2f (int location, float x, float y) { gl.glUniform2f(location, x, y); } @Override public void glUniform2fv (int location, int count, FloatBuffer v) { gl.glUniform2fv(location, count, v); } @Override public void glUniform2i (int location, int x, int y) { gl.glUniform2i(location, x, y); } @Override public void glUniform2iv (int location, int count, IntBuffer v) { gl.glUniform2iv(location, count, v); } @Override public void glUniform3f (int location, float x, float y, float z) { gl.glUniform3f(location, x, y, z); } @Override public void glUniform3fv (int location, int count, FloatBuffer v) { gl.glUniform3fv(location, count, v); } @Override public void glUniform3i (int location, int x, int y, int z) { gl.glUniform3i(location, x, y, z); } @Override public void glUniform3iv (int location, int count, IntBuffer v) { gl.glUniform3iv(location, count, v); } @Override public void glUniform4f (int location, float x, float y, float z, float w) { gl.glUniform4f(location, x, y, z, w); } @Override public void glUniform4fv (int location, int count, FloatBuffer v) { gl.glUniform4fv(location, count, v); } @Override public void glUniform4i (int location, int x, int y, int z, int w) { gl.glUniform4i(location, x, y, z, w); } @Override public void glUniform4iv (int location, int count, IntBuffer v) { gl.glUniform4iv(location, count, v); } @Override public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { gl.glUniformMatrix2fv(location, count, transpose, value); } @Override public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { gl.glUniformMatrix3fv(location, count, transpose, value); } @Override public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { gl.glUniformMatrix4fv(location, count, transpose, value); } @Override public void glUseProgram (int program) { gl.glUseProgram(program); } @Override public void glValidateProgram (int program) { gl.glValidateProgram(program); } @Override public void glVertexAttrib1f (int indx, float x) { gl.glVertexAttrib1f(indx, x); } @Override public void glVertexAttrib1fv (int indx, FloatBuffer values) { gl.glVertexAttrib1fv(indx, values); } @Override public void glVertexAttrib2f (int indx, float x, float y) { gl.glVertexAttrib2f(indx, x, y); } @Override public void glVertexAttrib2fv (int indx, FloatBuffer values) { gl.glVertexAttrib2fv(indx, values); } @Override public void glVertexAttrib3f (int indx, float x, float y, float z) { gl.glVertexAttrib3f(indx, x, y, z); } @Override public void glVertexAttrib3fv (int indx, FloatBuffer values) { gl.glVertexAttrib3fv(indx, values); } @Override public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { gl.glVertexAttrib4f(indx, x, y, z, w); } @Override public void glVertexAttrib4fv (int indx, FloatBuffer values) { gl.glVertexAttrib4fv(indx, values); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr) { gl.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } @Override public void glViewport (int x, int y, int width, int height) { gl.glViewport(x, y, width, height); } @Override public void glDrawElements (int mode, int count, int type, int indices) { gl.glDrawElements(mode, count, type, indices); } @Override public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) { gl.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } }