/** * Copyright (c) 02/05/15 Davide Cossu & Matthew Albrecht. * <p/> * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 3 of the License, or (at your option) any * later version. * <p/> * This program is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. * <p/> * You should have received a copy of the GNU General Public License along with * this program; if not, see <http://www.gnu.org/licenses>. */ package com.minestellar.utils.vector; import java.util.Formatter; import java.util.Locale; /** * @author Vazkii */ public class Quat { public double x; public double y; public double z; public double s; public Quat() { s = 1.0D; x = 0.0D; y = 0.0D; z = 0.0D; } public Quat(Quat quat) { x = quat.x; y = quat.y; z = quat.z; s = quat.s; } public Quat(double d, double d1, double d2, double d3) { x = d1; y = d2; z = d3; s = d; } public void set(Quat quat) { x = quat.x; y = quat.y; z = quat.z; s = quat.s; } public static Quat aroundAxis(double ax, double ay, double az, double angle) { angle *= 0.5D; double d4 = Math.sin(angle); return new Quat(Math.cos(angle), ax * d4, ay * d4, az * d4); } public void multiply(Quat quat) { double d = s * quat.s - x * quat.x - y * quat.y - z * quat.z; double d1 = s * quat.x + x * quat.s - y * quat.z + z * quat.y; double d2 = s * quat.y + x * quat.z + y * quat.s - z * quat.x; double d3 = s * quat.z - x * quat.y + y * quat.x + z * quat.s; s = d; x = d1; y = d2; z = d3; } public void rightMultiply(Quat quat) { double d = s * quat.s - x * quat.x - y * quat.y - z * quat.z; double d1 = s * quat.x + x * quat.s + y * quat.z - z * quat.y; double d2 = s * quat.y - x * quat.z + y * quat.s + z * quat.x; double d3 = s * quat.z + x * quat.y - y * quat.x + z * quat.s; s = d; x = d1; y = d2; z = d3; } public double mag() { return Math.sqrt(x * x + y * y + z * z + s * s); } public void normalize() { double d = mag(); if (d == 0.0D) { return; } else { d = 1.0D / d; x *= d; y *= d; z *= d; s *= d; return; } } public void rotate(Vector3 vec) { double d = -x * vec.x - y * vec.y - z * vec.z; double d1 = s * vec.x + y * vec.z - z * vec.y; double d2 = s * vec.y - x * vec.z + z * vec.x; double d3 = s * vec.z + x * vec.y - y * vec.x; vec.x = d1 * s - d * x - d2 * z + d3 * y; vec.y = d2 * s - d * y + d1 * z - d3 * x; vec.z = d3 * s - d * z - d1 * y + d2 * x; } @Override public String toString() { StringBuilder stringbuilder = new StringBuilder(); Formatter formatter = new Formatter(stringbuilder, Locale.US); formatter.format("Quaternion:\n"); formatter.format(" < %f %f %f %f >\n", s, x, y, z); formatter.close(); return stringbuilder.toString(); } public static Quat aroundAxis(Vector3 axis, double angle) { return aroundAxis(axis.x, axis.y, axis.z, angle); } }