package com.agilemods.materiamuto.client.render.tile;
import com.agilemods.materiamuto.client.lib.Model;
import com.agilemods.materiamuto.client.lib.Texture;
import com.agilemods.materiamuto.client.render.lib.RenderUtil;
import com.agilemods.materiamuto.common.tile.TileCollector;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public class RenderTileCollector extends TileEntitySpecialRenderer {
public void renderCollectorAt(TileCollector tile, double x, double y, double z, float partial) {
ForgeDirection direction;
if (tile.getWorldObj() != null) {
direction = tile.orientation;
} else {
direction = ForgeDirection.WEST;
}
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glEnable(GL11.GL_BLEND);
short angle = 0;
if (direction != null) {
if (direction == ForgeDirection.NORTH) {
angle = 0;
} else if (direction == ForgeDirection.SOUTH) {
angle = 180;
} else if (direction == ForgeDirection.WEST) {
angle = 90;
} else if (direction == ForgeDirection.EAST) {
angle = -90;
}
}
GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F);
switch (tile.getBlockMetadata()) {
case 2:
Texture.COLLECTOR_MK3.bindTexture();
break;
case 1:
Texture.COLLECTOR_Mk2.bindTexture();
break;
default:
Texture.COLLECTOR_MK1.bindTexture();
break;
}
Model.COLLECTOR.renderAllExcept("diamond");
if (tile.getWorldObj() != null) {
RenderUtil.enableBrightRendering();
GL11.glScaled(1.001, 0.999, 1.001);
Texture.COLLECTOR_OVERLAY.bindTexture();
Model.COLLECTOR.renderAllExcept("diamond");
float pulse = ((((float) tile.rotationTicker)) / 20.0F) * (180F / (float) Math.PI);
final float adjust = 0.0625F;
GL11.glTranslated(0, 0, adjust);
GL11.glRotated(pulse, 0, 1, 0);
GL11.glTranslated(0, 0, -adjust);
Model.COLLECTOR.renderOnly("diamond");
RenderUtil.disableBrightRendering();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float partial) {
renderCollectorAt((TileCollector) tile, x, y, z, partial);
}
}