/*
Copyright 2006 by Daniel Kuebrich
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.app.lsystem;
import sim.engine.*;
import sim.display.*;
import sim.portrayal.continuous.*;
import java.awt.*;
import javax.swing.*;
public class LSystemWithUI extends GUIState
{
public Display2D display;
public JFrame displayFrame;
public static Console c;
private ContinuousPortrayal2D systemPortrayal = new ContinuousPortrayal2D();
public static void main(String[] args)
{
new LSystemWithUI().createController();
}
public LSystemWithUI() { super(new LSystem(System.currentTimeMillis())); }
public LSystemWithUI(SimState state) { super(state); }
public static String getName() { return "Lindenmayer Systems"; }
public void start()
{
super.start();
setupPortrayals();
}
public void load(SimState state)
{
super.load(state);
setupPortrayals();
}
public void setupPortrayals()
{
// this portrayal will draw the objects in the drawEnvironment field...
// which contains all the segments that make up the tree.
systemPortrayal.setField(((LSystem)state).drawEnvironment);
// reschedule the displayer
display.reset();
// redraw the display
display.repaint();
}
public void init(Controller c)
{
super.init(c);
// make the display2d in all of its glory
display = new Display2D(400,400,this); // at 400x400, we've got 4x4 per array position
// No clipping!
// The effect of this call becomes apparent when the display is zoomed out (zoom factor < 1)
// -- instead of drawing the boundaries of your field and clipping there, the display
// instead draws the entire view window, allowing you to view areas that are out of bounds.
// This is useful when your L-system starts to go off the edge of the display.
display.setClipping(false);
displayFrame = display.createFrame();
c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list
displayFrame.setVisible(true);
// attach the portrayals
display.attach(systemPortrayal,"LSystem");
// specify the backdrop color -- what gets painted behind the displays
display.setBackdrop(Color.white);
// setup the defaults
LSystem ls = (LSystem)state;
LSystemData.setVector(ls.l.code, "F");
ls.l.seed = "F";
ls.l.rules.add(new Rule((byte)'F', "F[+F]F[-F]F"));
// You have been granted the power to both create and destroy at whim...
// create and destroy the tabs on the Console anyway.
// Here we remove the Inspectors tab.
// Be careful though! In order to safely remove this, you must make sure that your portrayals have
// the hitObjects function overridden so that it never returns an object to be inspected..
((Console)c).getTabPane().removeTabAt(3);
// add drawUI as tab
DrawUI draw = new DrawUI(this);
((Console)c).getTabPane().addTab("Draw", new JScrollPane(draw));
// add rulesUI as tab
((Console)c).getTabPane().addTab("Rules", new RuleUI(this, draw));
}
public void quit()
{
super.quit();
if (displayFrame!=null) displayFrame.dispose();
displayFrame = null; // let gc
display = null; // let gc
}
}