/* * Copyright 2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package com.sun.lwuit.painter; import com.sun.lwuit.Form; import com.sun.lwuit.Graphics; import com.sun.lwuit.Painter; import com.sun.lwuit.geom.Rectangle; import java.util.Vector; /** * A painter chain allows us to chain together several painters to provide a * "layer" effect where each painter only draws one element. * * @author Shai Almog */ public class PainterChain implements Painter { private Painter[] chain; /** * Create a new painter chain which will paint all of the elements in the chain * in sequence from 0 to the last element * * @param the chain of components in the painter */ public PainterChain(Painter[] chain) { this.chain = chain; } /** * Creates a new chain based on the existing chain with the new element added * at the end * * @param p new painter * @return new chain element */ public PainterChain addPainter(Painter p) { if(chain.length != 0) { Painter[] newChain = new Painter[chain.length + 1]; System.arraycopy(chain, 0, newChain, 0, chain.length); newChain[chain.length] = p; return new PainterChain(newChain); } return new PainterChain(new Painter[] {p}); } /** * Creates a new chain based on the existing chain with the new element added * at the beginning * * @param p new painter * @return new chain element */ public PainterChain prependPainter(Painter p) { Painter[] newChain = new Painter[chain.length + 1]; System.arraycopy(chain, 1, newChain, 0, chain.length); newChain[0] = p; return new PainterChain(newChain); } /** * @inheritDoc */ public void paint(Graphics g, Rectangle rect) { for(int iter = 0 ; iter < chain.length ; iter++) { chain[iter].paint(g, rect); } } /** * Installs a glass pane on the given form making sure to make it a painter * chain only if required by existing painter * * @param f form on which to install the chain * @param p painter to install */ public static void installGlassPane(Form f, Painter p) { Painter existing = f.getGlassPane(); if(existing == null) { f.setGlassPane(p); return; } if(existing instanceof PainterChain) { ((PainterChain)existing).addPainter(p); } else { PainterChain pc = new PainterChain(new Painter[] {existing, p}); f.setGlassPane(pc); } } /** * Allows us to traverse the painter chain * * @return the internal painter chain */ public Painter[] getChain() { return chain; } /** * Removes a glass pane from the given form, this is the opposite operation for the * install glass pane * * @param f form from which to remove the chain * @param p painter to remove */ public static void removeGlassPane(Form f, Painter p) { Painter existing = f.getGlassPane(); if(existing == null) { return; } if(existing == p) { f.setGlassPane(null); return; } if(existing instanceof PainterChain) { PainterChain pc = (PainterChain)existing; if(pc.chain.length == 1) { f.setGlassPane(null); } else { Vector v = new Vector(); for(int iter = 0 ; iter < pc.chain.length ; iter++) { if(pc.chain[iter] != p) { v.addElement(pc.chain[iter]); } } if(v.size() == 0) { f.setGlassPane(null); return; } Painter[] newChain = new Painter[v.size()]; for(int iter = 0 ; iter < newChain.length ; iter++) { newChain[iter] = (Painter)v.elementAt(iter); } pc.chain = newChain; } } } }