/* * Copyright 2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package com.sun.lwuit.impl.midp; import com.sun.lwuit.impl.ImplementationFactory; import com.sun.lwuit.impl.LWUITImplementation; /** * Implementation factory that initializes the SVGImplementation if SVG is supported * by the underlying platform. * * @author Shai Almog */ public class SVGImplementationFactory extends ImplementationFactory { private static final boolean IS_SUPPORTED; static { boolean supported = false; try { Class.forName("javax.microedition.m2g.SVGImage"); supported = true; } catch (Throwable t) { } IS_SUPPORTED = supported; } /** * Installs the SVG Implementation, this method must be invoked <strong>before</strong> * the first call to Display.init(). */ public static void init() { ImplementationFactory.setInstance(new SVGImplementationFactory()); } /** * @inheritDoc */ public LWUITImplementation createImplementation() { if (IS_SUPPORTED) { return new SVGImplementation(); } return new GameCanvasImplementation(); } }