/* * Copyright 2011 Tyler Blair. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and contributors and should not be interpreted as representing official policies, * either expressed or implied, of anybody else. */ package com.griefcraft.util.matchers; import com.griefcraft.util.ProtectionFinder; import com.griefcraft.util.SetUtil; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import java.util.EnumSet; import java.util.Set; /** * Matches wall entities * TODO fix buttons and levers */ public class WallMatcher implements ProtectionFinder.Matcher { /** * Blocks that can be attached to the wall and be protected. * This assumes that the block is DESTROYED if the wall they are attached to is broken. */ public static final Set<Material> PROTECTABLES_WALL = EnumSet.of(Material.WALL_SIGN); /** * Those evil levers and buttons have all different bits for directions. Gah! */ public static final Set<Material> PROTECTABLES_LEVERS_ET_AL = EnumSet.of(Material.STONE_BUTTON, Material.LEVER); /** * Same as PROTECTABLE_WALL, except the facing direction is reversed, * such as trap doors */ public static final Set<Material> PROTECTABLES_TRAP_DOORS = EnumSet.of(Material.TRAP_DOOR); /** * Possible faces around the base block that protections could be at */ public static final BlockFace[] POSSIBLE_FACES = new BlockFace[]{ BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST }; static { SetUtil.addToSetWithoutNull(PROTECTABLES_WALL, Material.getMaterial(177)); // Wall banner SetUtil.addToSetWithoutNull(PROTECTABLES_TRAP_DOORS, Material.getMaterial(167)); // Iron trap door } public boolean matches(ProtectionFinder finder) { // The block we are working on Block block = finder.getBaseBlock().getBlock(); // Match wall signs to the wall it's attached to for (BlockFace blockFace : POSSIBLE_FACES) { Block face; // the relative block if ((face = block.getRelative(blockFace)) != null) { // Try and match it Block matched = tryMatchBlock(face, blockFace); // We found something ..! Try and load the protection if (matched != null) { finder.addBlock(matched); return true; } } } return false; } /** * Try and match a wall block * * @param block * @param matchingFace * @return */ private Block tryMatchBlock(Block block, BlockFace matchingFace) { byte direction = block.getData(); // Blocks such as wall signs if (PROTECTABLES_WALL.contains(block.getType())) { byte EAST = 0x05; byte WEST = 0x04; byte SOUTH = 0x03; byte NORTH = 0x02; if (matchingFace == BlockFace.EAST && (direction & EAST) == EAST) { return block; } else if (matchingFace == BlockFace.WEST && (direction & WEST) == WEST) { return block; } else if (matchingFace == BlockFace.SOUTH && (direction & SOUTH) == SOUTH) { return block; } else if (matchingFace == BlockFace.NORTH && (direction & NORTH) == NORTH) { return block; } } // Levers, buttons else if (PROTECTABLES_LEVERS_ET_AL.contains(block.getType())) { byte EAST = 0x4; byte WEST = 0x3; byte SOUTH = 0x1; byte NORTH = 0x2; if (matchingFace == BlockFace.EAST && (direction & EAST) == EAST) { return block; } else if (matchingFace == BlockFace.WEST && (direction & WEST) == WEST) { return block; } else if (matchingFace == BlockFace.SOUTH && (direction & SOUTH) == SOUTH) { return block; } else if (matchingFace == BlockFace.NORTH && (direction & NORTH) == NORTH) { return block; } } // Blocks such as trap doors else if (PROTECTABLES_TRAP_DOORS.contains(block.getType())) { byte EAST = 0x2; byte WEST = 0x3; byte SOUTH = 0x0; byte NORTH = 0x1; if (matchingFace == BlockFace.WEST && (direction & EAST) == EAST) { return block; } else if (matchingFace == BlockFace.EAST && (direction & WEST) == WEST) { return block; } else if (matchingFace == BlockFace.NORTH && (direction & SOUTH) == SOUTH) { return block; } else if (matchingFace == BlockFace.SOUTH && (direction & NORTH) == NORTH) { return block; } } return null; } }