package com.github.jdsjlzx.progressindicator.indicators;
import android.animation.ValueAnimator;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.animation.LinearInterpolator;
import com.github.jdsjlzx.progressindicator.Indicator;
import java.util.ArrayList;
/**
* Created by Jack on 2015/10/20.
*/
public class TriangleSkewSpinIndicator extends Indicator {
private float rotateX;
private float rotateY;
private Camera mCamera;
private Matrix mMatrix;
public TriangleSkewSpinIndicator(){
mCamera=new Camera();
mMatrix=new Matrix();
}
@Override
public void draw(Canvas canvas, Paint paint) {
mMatrix.reset();
mCamera.save();
mCamera.rotateX(rotateX);
mCamera.rotateY(rotateY);
mCamera.getMatrix(mMatrix);
mCamera.restore();
mMatrix.preTranslate(-centerX(), -centerY());
mMatrix.postTranslate(centerX(), centerY());
canvas.concat(mMatrix);
Path path=new Path();
path.moveTo(getWidth()/5,getHeight()*4/5);
path.lineTo(getWidth()*4/5, getHeight()*4/5);
path.lineTo(getWidth()/2,getHeight()/5);
path.close();
canvas.drawPath(path, paint);
}
@Override
public ArrayList<ValueAnimator> onCreateAnimators() {
ArrayList<ValueAnimator> animators=new ArrayList<>();
ValueAnimator animator= ValueAnimator.ofFloat(0,180,180,0,0);
addUpdateListener(animator,new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
rotateX= (float) animation.getAnimatedValue();
postInvalidate();
}
});
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatCount(-1);
animator.setDuration(2500);
ValueAnimator animator1= ValueAnimator.ofFloat(0,0,180,180,0);
addUpdateListener(animator1,new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
rotateY= (float) animation.getAnimatedValue();
postInvalidate();
}
});
animator1.setInterpolator(new LinearInterpolator());
animator1.setRepeatCount(-1);
animator1.setDuration(2500);
animators.add(animator);
animators.add(animator1);
return animators;
}
}