/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.login.network.gameserverpackets;
import com.l2jserver.login.GameServerThread;
import com.l2jserver.login.LoginController;
import com.l2jserver.util.network.packets.BaseRecievePacket;
/**
* Thanks to mochitto.
* @author mrTJO
*/
public class ReplyCharacters extends BaseRecievePacket
{
/**
* @param decrypt
* @param server
*/
public ReplyCharacters(byte[] decrypt, GameServerThread server)
{
super(decrypt);
String account = readS();
int chars = readC();
int charsToDel = readC();
long[] charsList = new long[charsToDel];
for (int i = 0; i < charsToDel; i++)
{
charsList[i] = readQ();
}
LoginController.getInstance().setCharactersOnServer(account, chars, charsList, server.getServerId());
}
}