/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.login.network.gameserverpackets; import com.l2jserver.login.GameServerThread; import com.l2jserver.login.LoginController; import com.l2jserver.util.network.packets.BaseRecievePacket; /** * Thanks to mochitto. * @author mrTJO */ public class ReplyCharacters extends BaseRecievePacket { /** * @param decrypt * @param server */ public ReplyCharacters(byte[] decrypt, GameServerThread server) { super(decrypt); String account = readS(); int chars = readC(); int charsToDel = readC(); long[] charsList = new long[charsToDel]; for (int i = 0; i < charsToDel; i++) { charsList[i] = readQ(); } LoginController.getInstance().setCharactersOnServer(account, chars, charsList, server.getServerId()); } }