/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.login.network.gameserverpackets;
import java.util.logging.Logger;
import com.l2jserver.login.Config;
import com.l2jserver.login.GameServerTable;
import com.l2jserver.login.GameServerThread;
import com.l2jserver.util.network.packets.BaseRecievePacket;
/**
* @author -Wooden-
*/
public class PlayerInGame extends BaseRecievePacket
{
private static Logger _log = Logger.getLogger(PlayerInGame.class.getName());
/**
* @param decrypt
* @param server
*/
public PlayerInGame(byte[] decrypt, GameServerThread server)
{
super(decrypt);
int size = readH();
for (int i = 0; i < size; i++)
{
String account = readS();
server.addAccountOnGameServer(account);
if (Config.DEBUG)
{
_log.info("Account " + account + " logged in GameServer: [" + server.getServerId() + "] " + GameServerTable.getInstance().getServerNameById(server.getServerId()));
}
server.broadcastToTelnet("Account " + account + " logged in GameServer " + server.getServerId());
}
}
}