package de.sanguinik.model;
import java.util.List;
import javafx.scene.shape.Rectangle;
/**
* The Collision Detecter checks if one rectangle hits an other one.
*
* @author marlene
*
*/
public class CollisionDetector {
public boolean isCollide(Rectangle r1, Rectangle r2) {
if (r1.intersects(r2.getBoundsInParent())) {
return true;
}
return false;
}
public boolean isCollide(List<Rectangle> rectsToCheckForCollision, Rectangle r) {
for (Rectangle current : rectsToCheckForCollision) {
if (isCollide(current, r)) {
return true;
}
}
return false;
}
}