/* FramedBox.java
* =========================================================================
* This file is part of the JLaTeXMath Library - http://forge.scilab.org/jlatexmath
*
* Copyright (C) 2009 DENIZET Calixte
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* A copy of the GNU General Public License can be found in the file
* LICENSE.txt provided with the source distribution of this program (see
* the META-INF directory in the source jar). This license can also be
* found on the GNU website at http://www.gnu.org/licenses/gpl.html.
*
* If you did not receive a copy of the GNU General Public License along
* with this program, contact the lead developer, or write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA.
*
* Linking this library statically or dynamically with other modules
* is making a combined work based on this library. Thus, the terms
* and conditions of the GNU General Public License cover the whole
* combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce
* an executable, regardless of the license terms of these independent
* modules, and to copy and distribute the resulting executable under terms
* of your choice, provided that you also meet, for each linked independent
* module, the terms and conditions of the license of that module.
* An independent module is a module which is not derived from or based
* on this library. If you modify this library, you may extend this exception
* to your version of the library, but you are not obliged to do so.
* If you do not wish to do so, delete this exception statement from your
* version.
*
*/
package org.scilab.forge.jlatexmath;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.BasicStroke;
import java.awt.geom.Rectangle2D;
/**
* A box representing a rotated box.
*/
public class ShadowBox extends FramedBox {
private float shadowRule;
public ShadowBox(FramedBox fbox, float shadowRule) {
super(fbox.box, fbox.thickness, fbox.space);
this.shadowRule = shadowRule;
depth += shadowRule;
width += shadowRule;
}
public void draw(Graphics2D g2, float x, float y) {
float th = thickness / 2;
box.draw(g2, x + space + thickness, y);
Stroke st = g2.getStroke();
g2.setStroke(new BasicStroke(thickness, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER));
g2.draw(new Rectangle2D.Float(x + th, y - height + th, width - shadowRule - thickness, height + depth - shadowRule - thickness));
float penth = (float) Math.abs(1 / g2.getTransform().getScaleX());
g2.setStroke(new BasicStroke(penth, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER));
g2.fill(new Rectangle2D.Float(x + shadowRule - penth, y + depth - shadowRule - penth, width - shadowRule, shadowRule));
g2.fill(new Rectangle2D.Float(x + width - shadowRule - penth, y - height + th + shadowRule, shadowRule, depth + height - 2 * shadowRule - th));
//drawDebug(g2, x, y);
g2.setStroke(st);
}
public int getLastFontId() {
return box.getLastFontId();
}
}
/*
public void draw(Graphics2D g2, float x, float y) {
float th = thickness / 2;
float sh = shadowRule / 2;
box.draw(g2, x + space + thickness, y);
Stroke st = g2.getStroke();
g2.setStroke(new BasicStroke(shadowRule, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER));
g2.draw(new Line2D.Float(x + shadowRule, y + depth - sh, x + width, y + depth - sh));
g2.draw(new Line2D.Float(x + width - sh, y - height + shadowRule, x + width - sh, y + depth - shadowRule));
g2.setStroke(new BasicStroke(thickness, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER));
g2.draw(new Rectangle2D.Float(x + th, y - height + th, width - shadowRule - thickness, height + depth - shadowRule - thickness));
//drawDebug(g2, x, y);
g2.setStroke(st);
}
*/