package pl.kotcrab.libgdx;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
public class Assets {
public static ShaderProgram fontDistanceFieldShader;
public static BitmapFont consolasFont;
public static void load () {
fontDistanceFieldShader = new ShaderProgram(Gdx.files.internal("assets/font/font.vert"), Gdx.files.internal("assets/font/font.frag"));
if (!fontDistanceFieldShader.isCompiled()) {
Gdx.app.error("fontShader", "compilation failed:\n" + fontDistanceFieldShader.getLog());
}
Texture fontTexture = new Texture(Gdx.files.internal("assets/font/consolas.png"), true);
fontTexture.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
consolasFont = new BitmapFont(Gdx.files.internal("assets/font/consolas.fnt"), new TextureRegion(fontTexture), false);
Gdx.app.log("Assets", "Finished loading assets");
}
public static void dispose () {
consolasFont.dispose();
fontDistanceFieldShader.dispose();
Gdx.app.log("Assets", "Finished disposing assets");
}
}