package pl.kotcrab.libgdx; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShaderProgram; public class Assets { public static ShaderProgram fontDistanceFieldShader; public static BitmapFont consolasFont; public static void load () { fontDistanceFieldShader = new ShaderProgram(Gdx.files.internal("assets/font/font.vert"), Gdx.files.internal("assets/font/font.frag")); if (!fontDistanceFieldShader.isCompiled()) { Gdx.app.error("fontShader", "compilation failed:\n" + fontDistanceFieldShader.getLog()); } Texture fontTexture = new Texture(Gdx.files.internal("assets/font/consolas.png"), true); fontTexture.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear); consolasFont = new BitmapFont(Gdx.files.internal("assets/font/consolas.fnt"), new TextureRegion(fontTexture), false); Gdx.app.log("Assets", "Finished loading assets"); } public static void dispose () { consolasFont.dispose(); fontDistanceFieldShader.dispose(); Gdx.app.log("Assets", "Finished disposing assets"); } }