package com.igorcrevar.goingunder.scenes;
import com.igorcrevar.goingunder.ISceneManager;
public interface IScene {
void create(ISceneManager sceneManager);
void init(ISceneManager sceneManager);
void update(ISceneManager sceneManager, float deltaTime);
void dispose(ISceneManager sceneManager);
void leave(ISceneManager sceneManager);
void processTouchDown(ISceneManager sceneManager, int x, int y);
void processTouchUp(ISceneManager sceneManager, int x, int y);
}