package com.igorcrevar.goingunder.scenes; import com.igorcrevar.goingunder.ISceneManager; public interface IScene { void create(ISceneManager sceneManager); void init(ISceneManager sceneManager); void update(ISceneManager sceneManager, float deltaTime); void dispose(ISceneManager sceneManager); void leave(ISceneManager sceneManager); void processTouchDown(ISceneManager sceneManager, int x, int y); void processTouchUp(ISceneManager sceneManager, int x, int y); }