package com.igorcrevar.goingunder.objects;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.igorcrevar.goingunder.GameData;
import com.igorcrevar.goingunder.GameManager;
public class StaticBackground implements IGameObject {
private Sprite sprite;
private GameData gameData;
public StaticBackground(GameManager gameManager) {
this.sprite = new Sprite(gameManager.getTextureAtlas("game").findRegion("background"));
}
@Override
public void init(Object odata) {
gameData = (GameData)odata;
if (sprite.getRegionWidth() > sprite.getRegionHeight()) {
this.sprite.setOrigin(gameData.CameraHalfWidth, gameData.CameraHalfWidth);
this.sprite.setSize(gameData.CameraHalfWidth * 2, gameData.CameraHalfHeight * 2);
sprite.setPosition(-gameData.CameraHalfWidth, -gameData.CameraHalfHeight);
}
else {
this.sprite.setOrigin(gameData.CameraHalfHeight, gameData.CameraHalfWidth);
this.sprite.setSize(gameData.CameraHalfHeight * 2, gameData.CameraHalfWidth * 2);
this.sprite.setRotation(90);
sprite.setPosition(-gameData.CameraHalfHeight, -gameData.CameraHalfWidth);
}
}
@Override
public void update(float deltaTime) {
// must always move, because camera is moving
this.sprite.setY(this.sprite.getY() + gameData.VelocityY * deltaTime);
}
@Override
public void draw(SpriteBatch spriteBatch) {
sprite.draw(spriteBatch);
}
@Override
public boolean isEnabled() {
return true;
}
@Override
public void setIsEnabled(boolean value) {
}
}