package net.glowstone.inventory; import org.bukkit.event.inventory.InventoryType; import org.bukkit.inventory.AnvilInventory; import org.bukkit.inventory.InventoryHolder; public class GlowAnvilInventory extends GlowInventory implements AnvilInventory { private static final int FIRST_ITEM_SLOT = 0; private static final int SECOND_ITEM_SLOT = 1; private static final int RESULT_SLOT = 2; public GlowAnvilInventory(InventoryHolder holder) { super(holder, InventoryType.ANVIL); slotTypes[FIRST_ITEM_SLOT] = InventoryType.SlotType.CRAFTING; slotTypes[SECOND_ITEM_SLOT] = InventoryType.SlotType.CRAFTING; slotTypes[RESULT_SLOT] = InventoryType.SlotType.RESULT; } @Override public int getRawSlots() { return 0; } }