package net.glowstone.inventory;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.AnvilInventory;
import org.bukkit.inventory.InventoryHolder;
public class GlowAnvilInventory extends GlowInventory implements AnvilInventory {
private static final int FIRST_ITEM_SLOT = 0;
private static final int SECOND_ITEM_SLOT = 1;
private static final int RESULT_SLOT = 2;
public GlowAnvilInventory(InventoryHolder holder) {
super(holder, InventoryType.ANVIL);
slotTypes[FIRST_ITEM_SLOT] = InventoryType.SlotType.CRAFTING;
slotTypes[SECOND_ITEM_SLOT] = InventoryType.SlotType.CRAFTING;
slotTypes[RESULT_SLOT] = InventoryType.SlotType.RESULT;
}
@Override
public int getRawSlots() {
return 0;
}
}